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Record W4230660335 · doi:10.1017/9781316212493.005

Game Theory

2017· book-chapter· en· W4230660335 on OpenAlexaff
Ekram Hossain, Mehdi Rasti, Long Bao Le

Bibliographic record

VenueCambridge University Press eBooks · 2017
Typebook-chapter
Languageen
FieldDecision Sciences
TopicAuction Theory and Applications
Canadian institutionsUniversité du Québec à MontréalUniversity of Manitoba
Fundersnot available
KeywordsOutcome (game theory)Computer scienceStochastic gameIncentiveGame theoryFunction (biology)Set (abstract data type)Profit (economics)Action (physics)Implementation theoryRepeated gameOperations researchMathematical economicsMicroeconomicsEconomicsMathematics

Abstract

fetched live from OpenAlex

Fundamentals of Game Theory Brief History In a typical optimization problem, we need to maximize/minimize an objective function by controlling the values of a vector that satisfies a set of constraints. In this case there is only one party that controls the system, and its actions do not depend or are not affected by other parties. However, in practice, there are many situations in which we must make decisions to optimize an objective function in presence of other parties, and their actions can change the outcome we expect. The information about the decisions of other parties may or may not be available to us at the time we make our decisions or moves. Since each party has its own objective and is usually selfish, it will try to maximize its benefit. In such a case, the solution of a normal optimization problem may not result in the best profit for every party. If any party thinks it can achieve a better payoff, it will act alone, and thus, the solution may not be useful. Therefore, we may wish to find a solution (i.e., an equilibrium) that everyone is satisfied with and hence does not want to move. Game theory is able to provide such a solution. It is a branch of applied mathematics that “uses models to study interactions with incentive structures” among different decision-makers. In game theory, we need to anticipate the opponents’ moves and reply with the best action to optimize the objective. Game theory has a quite young history. It started with the work of Augustin Cournot's Mathematical Principles of the Theory of Wealth in 1938 where he studied a duopoly using formal game-theoretic analysis. Emile Borel's series of papers during 1921–1926 defined strategies of a game. In 1944, game theory was established as a separate mathematical field due to the book Theory of Games and Economic Behavior by Von Neumann and Oskar Morgenstern. This book provided much of the basic terminology and problem setup that is still in use today. Then in 1950, John Nash proved that finite games have always have an equilibrium point, at which all players choose actions that are best for them given their opponent's choices.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.028
Threshold uncertainty score0.092

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.004
Meta-epidemiology (narrow)0.0020.000
Meta-epidemiology (broad)0.0020.001
Bibliometrics0.0010.002
Science and technology studies0.0020.004
Scholarly communication0.0060.005
Open science0.0020.002
Research integrity0.0030.003
Insufficient payload (model declined to judge)0.0280.007

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.095
GPT teacher head0.299
Teacher spread0.204 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2017
Admission routes1
Has abstractyes

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