Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Bibliographic record
Abstract
It is our great pleasure as chairs to welcome you to the FuturePlay 2009 @ GDC Canada International Conference on the Future of Game Design and Technology and to Vancouver, British Columbia, Canada! FuturePlay 2009 @ GDC Canada is being hosted by Algoma University and the University of Ontario Institute of Technology (UOIT) at the Vancouver Convention & Exhibition Centre, Vancouver, British Columbia, Canada, May 12-13 2009. Future Play 2009 is the place to explore groundbreaking ideas alongside some of the world's most interesting games researchers and developers. As with previous years, FuturePlay @ GDC Canada 2009 will focus on a number of themes. The first theme, future game development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. The third theme, future game talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry. In addition, this year Future Play examines the world of serious games where we will examine how game technology is changing education, aerospace development, the military, health, security and many other fields. Future Play addresses these themes through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors. Future Play evolved from the former Computer Game Technology (CGT) Conference, initiated and presented by Algoma University beginning in 2002. Future Play is now presented annually, and brings together academics, industry leaders, government officials and students to consider new directions in computer game technologies and explore groundbreaking visions for the future of game development. FuturePlay 2009 is partnered with the Game Developers Conference® Canada. GDC Canada The Game Developers Conference® Canada is a collaborative forum studying the challenges and opportunities of creating games with long production cycles, large development teams, and multi-platform releases. GDC Canada will feature over 40 sessions and a keynote address from Don Mattrick, a Canadian videogame industry luminary with 25 years of experience developing the most successful game franchises in the world including "Need for Speed," "Harry Potter" and "The Sims."
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.002 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.005 | 0.002 |
| Scholarly communication | 0.009 | 0.002 |
| Open science | 0.002 | 0.004 |
| Research integrity | 0.002 | 0.002 |
| Insufficient payload (model declined to judge) | 0.413 | 0.112 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".