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Record W4281480485 · doi:10.32920/ifmj.v2i2.1567

Learning by Doing

2022· article· en· W4281480485 on OpenAlexvenueno aff
Frédéric Dubois, Lena Thiele

Bibliographic record

VenueInteractive Film and Media Journal · 2022
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsnot available
Fundersnot available
KeywordsField (mathematics)NarrativeStorytellingPerspective (graphical)Digital mediaSocial mediaSociologyDigital storytellingVisual artsMedia studiesComputer scienceMultimediaArtWorld Wide WebLiterature

Abstract

fetched live from OpenAlex

This scholarly essay is about research-creation in the field of interactive, immersive and digital non-fiction storytelling. It seeks to shed light and update this approach to research, and to identify ways in which it can be rendered more accessible to both practitioners and researchers. The essay revisits two recent factual narratives—web-documentary Field Trip (2019) and VR experience Myriad (2021), projects in which the authors were directly involved as practitioners. It positions these two digital practices in the body of literature on media innovations, before qualifying them as interactive and immersive documentaries (i-docs). Field Trip is a browser-based 92-minutes documentary taking a deep dive into the history and social struggles around the Tempelhof Field, Berlin’s former airport turned public park. Myriad is a 32-minutes immersive VR experience narrated from the perspective of globally migrating animals, sensitizing the audience to the interplay and interrelationship of all life forms. The authors explain how these projects have, in their respective and singular ways, opened spaces for iterative loops between creative practice and theory. Field Trip serves to exemplify how triangulation can be applied to creative media practice. This method, albeit a relatively classic one in research, continues to be a challenge for practitioners. The case of Myriad, in turn, is used to discuss two additional methods: core to audience and interdisciplinary iteration in experimental aesthetics. While these two methods in format development and artistic enquiry might sound familiar to practitioners, they are promising for closing some gaps in the design of academic research. The two case studies speak to the diversity of research-creation approaches, methods and formats, while at the same illustrating how research-creation, as a research mindset, can facilitate the output of two things at once: a more ‘educated’ artistic expression and more grounded academic knowledge. The essay further identifies the need to systematize and offer continuous support to researchers-creators. It argues that this fits the mandate of higher education art and design schools, which should be understood as research-creation competence centers. The paper ends on five learnings meant to encourage digital media practitioners to develop an enquiry reflex and media scholars to “get their hands dirty” in partaking in innovative creative media projects.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.901
Threshold uncertainty score0.332

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.009
GPT teacher head0.257
Teacher spread0.248 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2022
Admission routes1
Has abstractyes

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