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Record W4285020844 · doi:10.22215/etd/2022-15078

Game-based Learning and Co-Design with and for Newcomer Children’s Social Adjustment

2022· dissertation· en· W4285020844 on OpenAlexaffabout
Omar Bani-Taha

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsCarleton University
Fundersnot available
KeywordsContext (archaeology)Inclusion (mineral)PsychologyMathematics educationSocial psychologyGeography

Abstract

fetched live from OpenAlex

The research reported here addresses the use of Game-Based Learning (GBL) and co-design methods in the social adjustment of newcomer children (the children of recent migrant families). Educational games have been shown to be effective ways of learning for adults and children. While the subject of newcomer children has been studied broadly, there are still many open research questions, including the role of emerging technology (such as GBL) in the context of newcomer children's social adjustment. Also, the literature lacks a well-established digital technology framework in the context of newcomer children's social adjustment and the lack of studies in the role of newcomer children in designing such digital solutions. To bridge these gaps, we propose a social adjustment framework customized for newcomer children. It offers an interdisciplinary theoretical foundation, design guidelines, and a procedural model that consists of three elements (game-based learning, cultural inclusion, and co-design). Our research approach focuses on social adjustment problems faced by newcomer children to Canada aged 9-12 who are from Arabic-speaking countries, evaluating a solution using game-based learning, and engaging the children in co-designing such a solution. Our research has three main contributions: 1) it is the first study of the proper use of game-based learning in the context of newcomer children's social adjustment; 2) it introduces and implements a co-design approach to work with and for newcomer children; 3) it provides a customized educational game-based learning social adjustment framework including guidelines for cultural inclusion to help newcomer children in their social adjustment journey. Our first study showed the most pressing social adjustment problems through a fundamental survey study with newcomer children aged 9-12, parents, and teachers. Our second study showed the effectiveness of game-based learning through a proof-of-concept game we created called the New Beginning. Finally, our third study revealed that newcomer children could contribute effectively as co-designer for creating social adjustment computer games for newcomer children. Also, we present educational game design guidelines to work with and for newcomer children, and we conclude with a reflection on re-designing the initial study game and designing a new game called "Together-WeCan."

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.007
metaresearch head score (Gemma)0.012
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.007
Threshold uncertainty score0.038

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0070.012
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.001
Science and technology studies0.0020.005
Scholarly communication0.0060.004
Open science0.0020.008
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.034
GPT teacher head0.374
Teacher spread0.341 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2022
Admission routes2
Has abstractyes

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