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Record W4306251344 · doi:10.34190/ecgbl.16.1.687

Comparing the Student Engagement with Two Versions of a Game-based Learning Tool

2022· article· en· W4306251344 on OpenAlexafffund
Zakia Arif, Julita Vassileva, Nafisul Kiron

Bibliographic record

VenueEuropean Conference on Games Based Learning · 2022
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Saskatchewan
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsMathematics educationStudent engagementClass (philosophy)Computer scienceTest (biology)Game playMobile deviceGame designPsychologyMultimediaWorld Wide WebArtificial intelligence

Abstract

fetched live from OpenAlex

Research has shown that game-based learning techniques positively impact students' engagement, motivation, and learning outcomes. We performed a study to explore the differences in student engagement with a game-based learning tool implemented on two different platforms: mobile and web-based. We developed two versions of a peer-quizzing game where the students can create quiz questions related to the learning material, which their peers can attempt to answer. The students can create three types of questions: Multiple Choice Questions, True/ False, and short answers. Students from a first-year introductory programming computer class were recruited to evaluate both versions of the game during one academic term (four months) during the Covid-19 pandemic when classes were entirely online. A bonus participation mark of up to five percent of the course was offered to students who posted at least three questions per week. In addition, we collected data about the students' in-game activities for the study duration. The Mann-Whitney U-test results show no significant difference in the engagement between the web and the game's mobile version. However, students posed more questions in the mobile version than in the Web version of the game. On the contrary, students solved more questions in the web version than in the mobile version. We have learned from the study that both game-based learning platforms effectively engage students. We also collected data about the students' experience with the game in a post-study survey. The responses show that both game versions got similar user experience ratings.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.691
Threshold uncertainty score0.997

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.071
GPT teacher head0.331
Teacher spread0.260 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2022
Admission routes2
Has abstractyes

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