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Record W4312215493 · doi:10.23939/smeu2022.02.244

Board games market of Ukraine: current state and development prospects

2022· article· en· W4312215493 on OpenAlexaboutno aff
O. Karpii

Bibliographic record

VenueManagement and Entrepreneurship in Ukraine the stages of formation and problems of development · 2022
Typearticle
Languageen
FieldEnvironmental Science
TopicDiverse Scientific Research in Ukraine
Canadian institutionsnot available
Fundersnot available
KeywordsUkrainianBusinessClosure (psychology)Scale (ratio)MarketingEconomicsMarket economyGeography

Abstract

fetched live from OpenAlex

The analyzed market of board games is quite widespread in the world. This market is only gaining momentum and becomes interesting in the future in Ukraine, as it is potentially large-scale and not yet saturated with goods. Indeed, the market is gradually changing and there was a particular jump during the lockdown when people got into board games. Therefore, the article reviews the board games market, which, due to the impact of the Covid-19 pandemic, had a different impact on the enterprise’s activities in this field of activity. Thus, in the retail market, we are observing a decrease in sales volumes and the shopping areas closure, the world-class festivals closure or cancellation. We are observing the e-commerce activation and an increase in the sales volume through the Internet on the other hand. The review of the world market made it possible to identify the main players who are active in such European countries as Germany, France, Poland and the American market - in the USA and Canada. Having analyzed the work of world-scale festivals, we were able to determine those options for cooperation between Ukrainian producers and idea owners that allow promoting novelties on the national market. The sales volume structure of board games by the largest manufacturers, including TAKA MAKA, Feelindigo, Bombat Game, Danto, Thinkers and Kozak Games, is given. A brief description of the most famous board games, on which many generations grew up in the world and Ukrainian board games market, is given. Analysis of domestic sellers activities on the analyzed market made it possible to classify all types of board games. Since the consumer is the main target for the marketing activities of any board game manufacturer, consumer research has made it possible to identify the needs that consumers most often want to satisfy when buying board games today. Among the most important advantages is the possibility of having fun and developing the child. This is an important emphasis when conducting communication activities by board game developers. In addition, we conducted consumer segmentation through a study activities one of the largest stores on the board game market in Lviv – the Octopus store.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.752
Threshold uncertainty score0.587

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.231
Teacher spread0.213 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2022
Admission routes1
Has abstractyes

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