Pengaruh Efektivitas Alat Permainan Puzzle Terhadap Perkembangan Motorik Halus Pada Anak Usia 4-5 Tahun Di Ypi Zaky River Valley Kabupaten Deli Serdang Tahun 2020
Bibliographic record
Abstract
Childhood is the most important period for children's development so it is called the Golden Age, usually at this time children aged 0-6 years who experience the fastest stages of physical and spiritual growth and development, both physically and mentally. This study aims to analyze the effect of the effectiveness of playing puzzles on fine motoric development in children aged 4-5 years in Zaky River Valley Kindergarten. Population is all elements research subjects of children who study at YPI Zaky River Valley as many as 20 students, the number of students from March to May 2020. This is an analytical survey with a cross sectional research design. Retrieval of data using a checklist sheet. The data were processed by univariate analysis using descriptive statistics and bivariate analysis using the Wilcoxon test. The results of the analysis for knowledge and attitudes with the Wilcoxon test showed that the value of p = 0.000 which means less than α = 0.005, then H0 is rejected and Ha is accepted. This means that there is an effect of the effectiveness of playing puzzles on the level of anxiety on fine motoric development in children aged 4-5 years at YPI Zaky River Valley Deli Serdang Regency in 2020.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.001 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.001 | 0.001 |
| Open science | 0.000 | 0.001 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.024 | 0.002 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".