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Record W4317725298 · doi:10.1016/j.teler.2023.100043

The cognitive effects of playing video games with a navigational component

2023· article· en· W4317725298 on OpenAlexafffund
Michael McLaren-Gradinaru, Ford Burles, Andrea B. Protzner, Giuseppe Iaria

Bibliographic record

VenueTelematics and Informatics Reports · 2023
Typearticle
Languageen
FieldEngineering
TopicSpatial Cognition and Navigation
Canadian institutionsAlberta Children's HospitalUniversity of Calgary
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsVideo gameMental rotationTask (project management)PsychologyPerspective (graphical)PreferenceCognitionCognitive psychologySpatial abilityOrientation (vector space)MultimediaComputer scienceArtificial intelligence

Abstract

fetched live from OpenAlex

Sex differences in human navigation and orientation skills are among the most recognized and studied in human cognition. Numerous findings have shown sex biases on various spatial tasks, with males typically outperforming females on popular tasks such as those measuring mental rotation. Other robust sex differences can be found in video game experience and genre preference, where males tend to play more games and prefer to play games with a stronger navigational component compared to females. To date, little is known about how experience playing video games with a specific navigation component affects spatial ability. In this study we explored how sex effects are impacted when controlling for navigation-style video game experience. In a group of 1305 participants, we first analyzed sex effects on a variety of spatial tasks without controlling for video game experience. Following this, we used case-control matching to create groups for each task that did not differ significantly in their age or video game experience. We then used these matched groups to analyze the sex effects for each task while controlling for video game experience. We found that before controlling for video game experience, males significantly outperformed females on our measure of mental rotation ability. However, after accounting for video game experience, there was no significant difference in mental rotation accuracy between females and males. We also found that before controlling for video game experience, there was no significant difference between males and female accuracy on a measure of spatial perspective taking. After controlling for video game experience, we found that females significantly outperformed males in perspective taking accuracy. Our findings suggest that video game experience does change how sex effects in spatial skills are interpreted and should be considered as a relevant confounding variable.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.824
Threshold uncertainty score0.252

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.005
GPT teacher head0.211
Teacher spread0.205 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations12
Published2023
Admission routes2
Has abstractyes

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