MétaCan
Menu
Back to cohort
Record W4323061210 · doi:10.1097/cxa.0000000000000156

Add to Cart: Problematic Shopping and Behavioral Addictions in a Canadian Sample During the COVID-19 Pandemic

2022· article· en· W4323061210 on OpenAlex
Erika Puiras, Shayna Cummings, Casey Oliver, Dwight Mazmanian

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
venuePublished in a venue whose home country is Canada.
aboutThe title or abstract carries a Canadian signal from the geographic lexicon.

Bibliographic record

VenueThe Canadian Journal of Addiction · 2022
Typearticle
Languageen
FieldBusiness, Management and Accounting
TopicConsumer Retail Behavior Studies
Canadian institutionsSocial Sciences and Humanities Research CouncilLakehead University
Fundersnot available
KeywordsAddictionPandemicContext (archaeology)PsychologyBehavioral addictionCoronavirus disease 2019 (COVID-19)Scale (ratio)Sample (material)Social psychologyPsychiatryDiseaseMedicineGeographyInfectious disease (medical specialty)

Abstract

fetched live from OpenAlex

ABSTRACT Objective: Problematic shopping can include uncontrollable and frequent urges to shop. The coronavirus disease 2019 (COVID-19) pandemic may have influenced these behaviors in several ways, such as through increased online shopping opportunities and pandemic-related stress. The purpose of this exploratory study was to examine shopping and other behavioral addictions in the context of COVID-19. Methods: Canadian participants (n=546) reported on shopping, gambling, and gaming behaviors, using an online questionnaire. Results: Many participants reported that they shopped more overall (42%), shopped more online (57%), and shopped more for nonessential goods (38%) during the pandemic. Online shoppers also demonstrated greater scores on 2 measures of problem shopping behavior: the Bergen Shopping Addiction Scale, and the Richmond Compulsive Buying Scale. Further, female participants were more likely to report problematic shopping behaviors, whereas male participants were more likely to report problematic gaming behaviors. However, both problematic gambling and gaming were associated with problematic shopping. Conclusions: The present findings may shed light on how individuals are faring in relation to behavioral addictions and consumerism during COVID-19. The clinical implications are that a number of individuals may be struggling with problematic shopping, which may overlap with other behavioral addictions (ie, gambling, gaming), and which could be exacerbated by the current economic pressures of the pandemic. Objectif: Le magasinage problématique peut comprendre des envies incontrôlables et fréquentes de faire des achats. La pandémie de la COVID-19 peut avoir influencé ces comportements de plusieurs manières, notamment par le biais de l’augmentation des possibilités d’achat en ligne et le stress lié à la pandémie. L’objectif de cette étude exploratoire était d’examiner le magasinage et d’autres dépendances comportementales dans le contexte du COVID-19. Méthodes: Les participants canadiens (N=546) ont déclaré leurs comportements de magasinage, de paris d’argent et de jeux vidéo, à l’aide d’un questionnaire en ligne. Résultats: De nombreux participants ont déclaré avoir fait plus d’achats dans l’ensemble (42%), plus d’achat en ligne (57%) et ont acheté davantage de biens non essentiels (38%) pendant la pandémie. Les acheteurs en ligne ont également obtenu des résultats plus élevés sur deux mesures de comportement d’achat problématique : l'échelle de Bergen sur la dépendance au magasinage et l'échelle de Richmond sur les achats compulsifs. En outre, les femmes étaient plus susceptibles de signaler des comportements de magasinage problématique, tandis que les hommes étaient plus susceptibles de signaler des comportements de jeu problématiques. Cependant, les paris d’argent et les jeux vidéo étaient associés à des achats compulsifs. Conclusions: Les présents résultats peuvent éclairer la façon dont les individus se comportent par rapport aux dépendances comportementales et à la consommation pendant la COVID-19. Les implications cliniques constatées sont qu’un certain nombre de personnes peuvent être aux prises avec des problèmes de magasinage compulsif, qui peuvent se chevaucher avec d’autres dépendances comportementales (p.ex. les paris d’argent et les jeux vidéo), et qui pourraient être exacerbées par les pressions économiques actuelles de la pandémie.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.234
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0030.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.058
GPT teacher head0.275
Teacher spread0.217 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it