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Record W4323061210 · doi:10.1097/cxa.0000000000000156

Add to Cart: Problematic Shopping and Behavioral Addictions in a Canadian Sample During the COVID-19 Pandemic

2022· article· en· W4323061210 on OpenAlexaffvenueabout
Erika Puiras, Shayna Cummings, Casey Oliver, Dwight Mazmanian

Bibliographic record

VenueThe Canadian Journal of Addiction · 2022
Typearticle
Languageen
FieldBusiness, Management and Accounting
TopicConsumer Retail Behavior Studies
Canadian institutionsSocial Sciences and Humanities Research CouncilLakehead University
Fundersnot available
KeywordsAddictionPandemicContext (archaeology)PsychologyBehavioral addictionCoronavirus disease 2019 (COVID-19)Scale (ratio)Sample (material)Social psychologyPsychiatryDiseaseMedicineGeographyInfectious disease (medical specialty)

Abstract

fetched live from OpenAlex

ABSTRACT Objective: Problematic shopping can include uncontrollable and frequent urges to shop. The coronavirus disease 2019 (COVID-19) pandemic may have influenced these behaviors in several ways, such as through increased online shopping opportunities and pandemic-related stress. The purpose of this exploratory study was to examine shopping and other behavioral addictions in the context of COVID-19. Methods: Canadian participants (n=546) reported on shopping, gambling, and gaming behaviors, using an online questionnaire. Results: Many participants reported that they shopped more overall (42%), shopped more online (57%), and shopped more for nonessential goods (38%) during the pandemic. Online shoppers also demonstrated greater scores on 2 measures of problem shopping behavior: the Bergen Shopping Addiction Scale, and the Richmond Compulsive Buying Scale. Further, female participants were more likely to report problematic shopping behaviors, whereas male participants were more likely to report problematic gaming behaviors. However, both problematic gambling and gaming were associated with problematic shopping. Conclusions: The present findings may shed light on how individuals are faring in relation to behavioral addictions and consumerism during COVID-19. The clinical implications are that a number of individuals may be struggling with problematic shopping, which may overlap with other behavioral addictions (ie, gambling, gaming), and which could be exacerbated by the current economic pressures of the pandemic. Objectif: Le magasinage problématique peut comprendre des envies incontrôlables et fréquentes de faire des achats. La pandémie de la COVID-19 peut avoir influencé ces comportements de plusieurs manières, notamment par le biais de l’augmentation des possibilités d’achat en ligne et le stress lié à la pandémie. L’objectif de cette étude exploratoire était d’examiner le magasinage et d’autres dépendances comportementales dans le contexte du COVID-19. Méthodes: Les participants canadiens (N=546) ont déclaré leurs comportements de magasinage, de paris d’argent et de jeux vidéo, à l’aide d’un questionnaire en ligne. Résultats: De nombreux participants ont déclaré avoir fait plus d’achats dans l’ensemble (42%), plus d’achat en ligne (57%) et ont acheté davantage de biens non essentiels (38%) pendant la pandémie. Les acheteurs en ligne ont également obtenu des résultats plus élevés sur deux mesures de comportement d’achat problématique : l'échelle de Bergen sur la dépendance au magasinage et l'échelle de Richmond sur les achats compulsifs. En outre, les femmes étaient plus susceptibles de signaler des comportements de magasinage problématique, tandis que les hommes étaient plus susceptibles de signaler des comportements de jeu problématiques. Cependant, les paris d’argent et les jeux vidéo étaient associés à des achats compulsifs. Conclusions: Les présents résultats peuvent éclairer la façon dont les individus se comportent par rapport aux dépendances comportementales et à la consommation pendant la COVID-19. Les implications cliniques constatées sont qu’un certain nombre de personnes peuvent être aux prises avec des problèmes de magasinage compulsif, qui peuvent se chevaucher avec d’autres dépendances comportementales (p.ex. les paris d’argent et les jeux vidéo), et qui pourraient être exacerbées par les pressions économiques actuelles de la pandémie.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.031
Threshold uncertainty score0.100

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.003
Science and technology studies0.0040.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0300.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.058
GPT teacher head0.275
Teacher spread0.217 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations4
Published2022
Admission routes3
Has abstractyes

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Same venueThe Canadian Journal of AddictionSame topicConsumer Retail Behavior StudiesFrench-language works237,207