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Record W4324052099 · doi:10.1037/tmb0000102.supp

Supplemental Material for Effects of Action Video Game Play on Cognitive Skills: A Meta-Analysis

2023· article· en· W4324052099 on OpenAlexaff
Benoît Bediou, Melissa A. Rodgers, Elizabeth Tipton, Richard E. Mayer, C. Shawn Green, Daphné Bavelier

Bibliographic record

VenueTechnology Mind and Behavior · 2023
Typearticle
Languageen
FieldPsychology
TopicCognitive Abilities and Testing
Canadian institutionsScience North
FundersOffice of Naval Research GlobalOffice of Naval ResearchSchweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
KeywordsVideo gameAction (physics)CognitionMeta-analysisPsychologyCognitive psychologyComputer scienceMultimediaMedicineNeuroscienceInternal medicine

Abstract

fetched live from OpenAlex

The possibility that playing action video games is associated with enhancements in certain aspects of cognitive function has attracted significant interest from researchers in education, psychology, and neuroscience. Previous meta-analyses indicated an overall positive relationship between action video game play and cognitive skills. However, follow-up to this previous work is warranted, not only because the amount of data has grown significantly since previous meta-analyses were conducted, but also because previous work left several issues unresolved (e.g., certain meta-analytic procedures). We conducted a literature search using predefined keywords and inclusion criteria to identify studies that examined the relationship between action video game play and cognitive skills. Data from (a) 105 cross-sectional studies (221 effect sizes) and (b) 28 intervention studies with an active control group (91 effect sizes) were analyzed separately via meta-analytic models for dependent effect sizes with robust variance estimates for correlated and hierarchical effects (CHE) and small-sample corrections. Consistent with our hypotheses, action video game players outperformed nonvideo game players in the cross-sectional meta-analysis (large effect, g = 0.64, 95% CI [0.53, 0.74]). Action video game play was causally related to improvements in cognitive skills in the intervention meta-analysis (small effect, g = 0.30, 95% CI [0.11, 0.50]). Publication bias was detected in the cross-sectional data set, with sensitivity analysis showing high heterogeneous estimates of the average unbiased effect. Publication bias was not detected in the intervention data set, but sensitivity analyses also point to heterogeneity. No significant moderators were found for either data set; however, this may be limited by small sample sizes.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.006
metaresearch head score (Gemma)0.046
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Meta-analysis · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.466
Threshold uncertainty score0.762

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0060.046
Meta-epidemiology (narrow)0.0030.001
Meta-epidemiology (broad)0.0040.012
Bibliometrics0.0060.007
Science and technology studies0.0010.000
Scholarly communication0.0020.002
Open science0.0020.001
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.4660.016

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.064
GPT teacher head0.382
Teacher spread0.318 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

Study designMeta-analysis
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2023
Admission routes1
Has abstractyes

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