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Record W4324358177 · doi:10.21203/rs.3.rs-2650838/v1

Application of human-computer interaction system based on machine learning algorithm in artistic visual communication

2023· preprint· en· W4324358177 on OpenAlexaff
Zexian Nie, Ying Yu, Yong Bao

Bibliographic record

VenueResearch Square · 2023
Typepreprint
Languageen
FieldComputer Science
TopicDigital Media and Visual Art
Canadian institutionsLa Cité Collégiale
Fundersnot available
KeywordsInteractivityComputer artComputer scienceHuman–computer interactionHuman visual system modelCommunication designVisual communicationInteraction designHuman communicationMultimediaArtificial intelligenceCommunicationPsychologyImage (mathematics)

Abstract

fetched live from OpenAlex

Abstract After entering the 21st century, with the development of science and technology represented by artificial intelligence, the content of art design and creation is increasingly rich. Its intelligence, interactivity, and digital content expression make the relationship between science and technology, art and people more close, and also bring new opportunities for the development of interactive art. Among them, human-computer interaction is more and more widely used. With the promotion of this kind of technology, interactive art is no longer based on auditory sensory experience, but on the in-depth study of human nature and comprehensive senses. On this basis, human-computer interaction technology is introduced, thus forming a comprehensive visual art form, which communicates and expresses through strong interaction, initiative and emotion. Based on machine learning technology and human-computer visual interaction technology, this paper explores the art visual communication module based on human-computer interaction system. By analyzing the audience's line of sight and visual differences, we can get the audience satisfaction, so as to improve the expression of the work. Firstly, this paper proposes the design of human-computer interaction visual structure, and introduces the basic structure of art visual communication system, the simulation of art visual scene, the process and evaluation index of human-computer interaction recognition, visual recognition effect, etc. based on the needs of visual interaction. Finally, it analyzes the common forms of human-computer interaction in art visual communication, the reconstruction of thinking mode of art visual communication and the development direction of art visual communication. This paper believes that human-computer interaction technology plays a leading role in the development of the art field. It has a variety of functions, display methods and values. By studying machine learning algorithm and human-computer interaction system, this paper applies it to the field of artistic vision, thus promoting the development of artistic visual communication.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.005
Threshold uncertainty score0.016

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.003
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0010.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.000
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.083
GPT teacher head0.435
Teacher spread0.352 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

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