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Record W4360593204 · doi:10.5206/iveypub.64.2023

Blockchain, Cryptos and NFTs in the gaming industry: A tale of two worlds

2023· report· en· W4360593204 on OpenAlexafffund
Harsheen Anand, Lakshay Kumar, Diane‐Laure Arjaliès

Bibliographic record

Venuenot available
Typereport
Languageen
FieldComputer Science
TopicBlockchain Technology Applications and Security
Canadian institutionsWestern University
FundersIvey Business School, Western University
KeywordsBlockchainChemistryBusinessComputer scienceComputer security

Abstract

fetched live from OpenAlex

The gaming industry is at a crossroads with Web 3.0. The ever-growing gaming industry is at a tipping point of mass blockchain adoption. Based on public and secondary data analysis, we show that the gaming industry is shifting toward Web 3.0, which could significantly affect its practices and business models. Aligned with this change, big gaming companies have launched new technologies associated with Web 3.0, such as NFTs and cryptocurrencies. The sector’s reaction could indicate the society’s response to including cryptocurrencies and NFTs in an increasing number of industries. Reluctant North American players. North American players have been unwilling to include cryptocurrencies and NFTs in their games. They felt this integration was threatening the “gaming” logic of the industry and creating some ecological issues. Welcoming Asian and Latin American players. In sharp contrast, Asian and Latin American countries such as China and the Philippines have seen a more significant intake from gamers, who perceived cryptocurrencies and NFTs as an opportunity to generate more revenues. A tale of two worlds. Our study argues that consumers associated cryptocurrencies and NFTs with a financial logic, and would prefer not to use those technologies if their primary goal was to play. This prevented the mass adoption of those technologies in North America, where most gamers associated gaming with something other than revenue generating (i.e., playing, escaping in a virtual world). Instead, Asia-Pacific gamers saw the opportunities in these technologies to generate additional revenues and create new markets. This led to a strong divide between both parts of the world regarding Web 3.0. The report outlines some implications for the future of the industry and the rest of society.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: none
Teacher disagreement score0.020
Threshold uncertainty score0.042

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.002
Science and technology studies0.0050.011
Scholarly communication0.0100.018
Open science0.0010.003
Research integrity0.0030.004
Insufficient payload (model declined to judge)0.0060.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.047
GPT teacher head0.325
Teacher spread0.279 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2023
Admission routes2
Has abstractyes

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