International Journal of Role-playing 3: Full Issue
Bibliographic record
Abstract
International Journal of Role-playing 3: Full Issue Table of Contents J. Tuomas Harviainen, "Editorial" The year and a half since the publication of issue two has both seen incredible formal advancements within the study of role-playing as well as witnessed several cases of people trying to reinvent the proverbial wheel, or to improve it while not actually acknowledging its existence. Karl Bergström -- "Creativity Rules: How Rules Impact Player Creativity in Three Tabletop Role-playing Games" This article sheds light on how different rules systems for tabletop role-playing games (TRPGs) impact players’ sense of creativity. It uses interviews and group discussions to make the players reflect on how they are influenced by rules of their game. Petri Lankoski and Simo Järvelä -- "An Embodied Cognition Approach for Understanding Role-playing" The article proposes that the theories of grounded cognition and embodiment can be utilized in explaining the role-playing experience. Mikael Hellström -- "A Tale of Two Cities: Symbolic Capital and Larp Community Formation in Canada and Sweden" The purpose of this article is to locate common authoritative symbols in the larp presentations from two cities, and use Bourdieu’s theory to identify central norms in the material and how they can be significant as a homogenizing force within a larp community. Mikko Meriläinen -- "The Self-Perceived Effects of the Role-playing Hobby on Personal Development: A Survey Report" Investigating earlier research into the individual differences in those who play role-playing games, this article provides a comprehensive review of research in the areas of demographics, interests, personality and identity as they pertain to gamers.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.007 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.002 | 0.002 |
| Science and technology studies | 0.002 | 0.002 |
| Scholarly communication | 0.010 | 0.005 |
| Open science | 0.002 | 0.003 |
| Research integrity | 0.004 | 0.004 |
| Insufficient payload (model declined to judge) | 0.136 | 0.052 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".