MétaCan
Menu
Back to cohort
Record W4376860185 · doi:10.33063/ijrp.vi3.219

International Journal of Role-playing 3: Full Issue

2012· article· en· W4376860185 on OpenAlexaffabout
J. Tuomas Harviainen, Mikael Hellström, Karl Bergström, Petri Lankoski, Simo Järvelä, Mikko Meriläinen

Bibliographic record

VenueInternational Journal of Role-Playing · 2012
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsUniversity of Alberta
FundersEuropean Commission
KeywordsCreativityEmbodied cognitionHobbyCognitionPopularitySymbolic capitalSociologyPsychologySocial psychologyEpistemologySocial sciencePolitical science

Abstract

fetched live from OpenAlex

International Journal of Role-playing 3: Full Issue Table of Contents J. Tuomas Harviainen, "Editorial" The year and a half since the publication of issue two has both seen incredible formal advancements within the study of role-playing as well as witnessed several cases of people trying to reinvent the proverbial wheel, or to improve it while not actually acknowledging its existence. Karl Bergström -- "Creativity Rules: How Rules Impact Player Creativity in Three Tabletop Role-playing Games" This article sheds light on how different rules systems for tabletop role-playing games (TRPGs) impact players’ sense of creativity. It uses interviews and group discussions to make the players reflect on how they are influenced by rules of their game. Petri Lankoski and Simo Järvelä -- "An Embodied Cognition Approach for Understanding Role-playing" The article proposes that the theories of grounded cognition and embodiment can be utilized in explaining the role-playing experience. Mikael Hellström -- "A Tale of Two Cities: Symbolic Capital and Larp Community Formation in Canada and Sweden" The purpose of this article is to locate common authoritative symbols in the larp presentations from two cities, and use Bourdieu’s theory to identify central norms in the material and how they can be significant as a homogenizing force within a larp community. Mikko Meriläinen -- "The Self-Perceived Effects of the Role-playing Hobby on Personal Development: A Survey Report" Investigating earlier research into the individual differences in those who play role-playing games, this article provides a comprehensive review of research in the areas of demographics, interests, personality and identity as they pertain to gamers.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: Not applicable
GenreCandidate signal: Other · Consensus signal: none
Teacher disagreement score0.136
Threshold uncertainty score0.455

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.007
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.002
Science and technology studies0.0020.002
Scholarly communication0.0100.005
Open science0.0020.003
Research integrity0.0040.004
Insufficient payload (model declined to judge)0.1360.052

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.321
Teacher spread0.303 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2012
Admission routes2
Has abstractyes

Explore more

Same venueInternational Journal of Role-PlayingSame topicDigital Games and MediaFrench-language works237,207