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Record W4380481958 · doi:10.6000/1929-4409.2020.09.229

Problems of Creation of Social Experience in Motor Games of Children Aged 5-7 Years

2022· article· en· W4380481958 on OpenAlexvenueno aff
Л.В. Серых, V.L. Kondakov, А. А. Бучек, L.N. Voloshyna, Ольга Генриховна Галимская

Bibliographic record

VenueInternational Journal of Criminology and Sociology · 2022
Typearticle
Languageen
FieldPsychology
TopicChildren's Physical and Motor Development
Canadian institutionsnot available
FundersRussian Foundation for Basic Research
KeywordsInstitutionEducational institutionRecreationPre schoolPsychologyTest (biology)Gross motor skillPedagogySociologyMedical educationMathematics educationDevelopmental psychologyMotor skillPolitical scienceSocial scienceMedicine

Abstract

fetched live from OpenAlex

The objective of the study is to identify the level of recreation of social experience by children of 5-7 years old in motor games. Methods: theoretical: analysis, synthesis, generalization; empirical: observation and evaluation of independent motor activity of children, game diagnostic situations, conversation; methods of mathematical statistics: Mann-Whitney U-test. Materials. The study involved 625 older preschool children (312 girls and 313 boys) attending Municipal Budgetary Pre-school Educational Institution nursery schools No. 56 and 76 in Belgorod, Municipal Autonomous Pre-school Educational Institution “Gnomik” nursery school No. 78 in Belgorod; Municipal Preschool Educational Institution nursery schools No. 3, 4, and 8 of the city of Valuyki, Belgorod region; Municipal Autonomous Pre-school Educational Institution nursery schools No.2, 32, 35, and 37 of the city of Gubkin, Municipal Budgetary Pre-school Educational Institution "Veselinka" nursery school No. 40 of the city of Gubkin, and Municipal Budgetary Pre-school Educational Institution nursery schools No. 19 and 36 of the city of Gubkin, Belgorod region. Results The relevance of the study is due to the presence of a high potential of motor games in terms of its sociological component and pedagogical determinants. The need to comprehend and implement this potential in pedagogical practice in order to positively socialize a growing person. In modern studies, motor-game activity is considered as a method of complex influence on the child, contributing to his physical, cognitive, communicative, socio-cultural development. Summary. Analysis of the results of the study showed that 78.7% of children aged 5-7 years old successfully use social experience in motor games and show an optimal and sufficient level of its reconstruction. At the same time, 1/5 of the children: - have difficulty in planning and discussing joint actions in the game, the distribution of game functions; - violate the rules of interaction during the game; - insufficiently dynamic and proactive in the development of the plot of the game; - feel difficult to determine their own playing roles, the overall assessment of the game. Significant gender differences in the reconstruction of social experience in the motor games of older preschoolers have not been found.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.019
Threshold uncertainty score0.038

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0010.003
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.039
GPT teacher head0.332
Teacher spread0.293 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2022
Admission routes1
Has abstractyes

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