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Record W4385759729 · doi:10.5194/ica-abs-6-33-2023

Seize: A Mobile Augmented Reality Walking Game through Critical Making

2023· article· en· W4385759729 on OpenAlexaff
Haoran Chang, Yuemin Huang

Bibliographic record

VenueAbstracts of the ICA · 2023
Typearticle
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsYork University
Fundersnot available
KeywordsAugmented realityHuman–computer interactionComputer scienceMixed realityMultimedia

Abstract

fetched live from OpenAlex

The previous zero-Covid policy in China causes the waning of public space and more disciplinary control. Although the policy has changed, the trauma of eroding the individual space and weakening our bodily control still exists. In this project, we will make a mobile augmented reality game named Seize to invite players in Shanghai, China, to create a playful space for accessibility, connection, and sharing emotions collectively in the context of the post-pandemic time. The game is a remembrance and healing of the lockdown. This game is a continuation of a series of virtual games organized during the lockdown in Shanghai from March to June 2022 at virtual meeting platforms for constructing a mutual connection. In this game, walking is the key mechanic and a tool to re-configure, recognize, and re-experience the urban landscape. It is an expansion to the physical space for addressing the restrictions of the Chinese social, cultural, and political context. The process of making inherits the methodology of critical game design. The game playtesting will invite the locals in Shanghai to play, evaluate, discuss, and share collectively as a community. This project is inspired by the long history of walking as a form of protest from Walter Benjamin's writing about Flneur to later International Situationalist movement. City is remapped and reimagined through walking which creates a different sense of time and space. The emerging of locative media in recent decades leveraged by game designer to remap the reality with the mediation of mobile technologies. Mary Flanagan(2009, 6) defines critical play is "to create or occupy play environments and activities that represent one or more question about aspect of human life." This project will be situated in the framework of critical game which addresses the issue of the reality of game. Seize is not only a project to reflect the reality, but intervene and hack into the Chinese current political and cultural discourse through playful activity enacted in the city. We will present the process of our game design, playtesting/workshop, iteration, and final gameplay organized in Shanghai.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.020
Threshold uncertainty score0.065

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0200.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.048
GPT teacher head0.355
Teacher spread0.307 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2023
Admission routes1
Has abstractyes

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Same venueAbstracts of the ICASame topicAugmented Reality ApplicationsFrench-language works237,207