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Record W4390047773 · doi:10.55041/ijsrem27683

Interactive Hand Gesture Control System for Augmented Reality-based Games

2023· article· en· W4390047773 on OpenAlexaff
Prof. Priyadarshini Badgujar

Bibliographic record

VenueINTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT · 2023
Typearticle
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsHorizon College and Seminary
Fundersnot available
KeywordsGestureComputer scienceAugmented realityHuman–computer interactionGesture recognitionVirtual realityPython (programming language)Intersection (aeronautics)Control (management)MultimediaArtificial intelligenceEngineering

Abstract

fetched live from OpenAlex

This research paper presents the development of an innovative 2D augmented reality (AR) car game utilizing Python, OpenCV, and Pygame. The primary objective of the game is to provide an interactive platform for individuals with motor skill challenges, such as Parkinson’s disease, to enhance their hand and gesture control abilities. The game involves controlling a virtual car superimposed onto the real-world environment using an AR marker. Hand gestures captured by a webcam control the car's movements, creating a novel and accessible gaming experience. The implementation incorporates computer vision techniques from the OpenCV library to detect an AR marker, interpret hand gestures, and map them to specific actions within the game. The Pygame library facilitates the creation of an engaging gaming environment, where users can employ intuitive hand movements to navigate the virtual car. The system's performance is evaluated in varying lighting conditions, and the results demonstrate a promising accuracy rate in gesture detection. The limitations and potential improvements are discussed, emphasizing the system's application in assisting individuals with motor impairments and its broader implications for human-computer interaction. This research provides insights into the intersection of augmented reality, computer vision, and assistive technology, offering a foundation for further advancements in accessible gaming experiences. Keywords: Augmented Reality, Hand Gesture Control, Computer Vision, Game Interaction, Assistive Technology

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.009
Threshold uncertainty score0.029

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0020.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0090.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.048
GPT teacher head0.349
Teacher spread0.301 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

Explore more

Same venueINTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENTSame topicAugmented Reality ApplicationsFrench-language works237,207