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Record W4390603650 · doi:10.1007/s10758-023-09713-2

A Systematic Review of Virtual Reality Features for Skill Training

2024· review· en· W4390603650 on OpenAlexaff
Hasan Mahbub Tusher, Steven Mallam, Salman Nazir

Bibliographic record

VenueTechnology Knowledge and Learning · 2024
Typereview
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsMemorial University of Newfoundland
FundersDirektoratet for internasjonalisering og kvalitetsutvikling i høgare utdanning
KeywordsContext (archaeology)Virtual realityExperiential learningComputer scienceSoftware deploymentSystematic reviewEmpirical researchCognitionPsychologyHuman–computer interactionMEDLINEMathematics education

Abstract

fetched live from OpenAlex

Abstract The evolving complexity of Virtual Reality (VR) technologies necessitates an in-depth investigation of the VR features and their specific utility. Although VR is utilized across various skill-training applications, its successful deployment depends on both technical maturity and context-specific suitability. A comprehensive understanding of advanced VR features, both technical and experiential, their prospective impact on designated learning outcomes, and the application of appropriate assessment methodologies is essential for the effective utilization of VR technologies. This systematic literature review explored the inherent associations between various VR features employed in professional training environments and their impact on learning outcomes. Furthermore, this review scrutinizes the assessment techniques employed to gauge the effects of VR applications in various learning scenarios. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) method was used to systematically select 50 empirical VR studies sourced from three (03) academic databases. The analysis of these articles revealed complex, context-dependent relationships between VR features and their impact on professional training, with a pronounced emphasis on skill-based learning outcomes over cognitive and affective ones. This review also highlights the predominantly subjective nature of the assessment methods used to measure the effects of VR training. Additionally, the findings call for further empirical exploration in novel skill training contexts encompassing cognitive and affective learning outcomes, as well as other potential external factors that may influence learning outcomes in VR.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.006
metaresearch head score (Gemma)0.025
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: Systematic review
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.011
Threshold uncertainty score0.033

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0060.025
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0060.006
Bibliometrics0.0110.010
Science and technology studies0.0010.001
Scholarly communication0.0020.002
Open science0.0020.001
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0070.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.053
GPT teacher head0.381
Teacher spread0.328 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations60
Published2024
Admission routes1
Has abstractyes

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