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Record W4391616298 · doi:10.18260/1-2--43621

Exploring Magic Interactions for Collaboration in Virtual Reality Learning Factory

2024· article· en· W4391616298 on OpenAlexaff
Tyler Hartleb, Hae‐Dong Kim, Richard Zhao, Faisal Aqlan, Hui Yang

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsComputer scienceVirtual realityFactory (object-oriented programming)Experiential learningHuman–computer interactionMAGIC (telescope)Multimedia

Abstract

fetched live from OpenAlex

A hands-on curriculum that blends theory and practical skills is essential to teach manufacturing.An integral part of such a curriculum is a learning factory, which allows engineering students to experience the entire manufacturing cycle of a product in a realistic factory environment.In addition to learning the required technical skills, students can practice their collaborative skills and communication via teamwork in a learning factory.With virtual reality (VR), environments can be made using game engines that simulate their real-world equivalents, providing realistic experiences.Compared to traditional remote learning, VR-based learning together with online remote learning is experiential, allows for natural interaction, and is only limited by the capabilities of the hardware running the virtual environments.The cost of VR devices has dramatically reduced with standalone VR devices such as Meta Quest 2, making these devices a compelling option for specialized educational simulations.A VR Learning Factory should support synchronous collaboration of multiple learners in the same environment.This is a critical advantage of using VR, since collaboration is an essential skill for engineers.To maximize this benefit, it is imperative to develop an appropriate VR interaction mode, because it can greatly influence the effectiveness of collaborations.In this research, we explore multi-user interaction within the context of the VR Learning Factory and compare two modes of virtual user interaction that we call natural and magic.Magic interactions include three additional tools: object container, holographic representation, and multi-object selection.We conduct an analysis of the two modes of VR interaction in a craft production task and show increased performance of using magic interactions.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.013

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.004
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0010.002
Research integrity0.0010.000
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.172
GPT teacher head0.374
Teacher spread0.202 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2024
Admission routes1
Has abstractyes

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