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Record W4391877964 · doi:10.1117/12.3008787

Automating creation of high-fidelity holographic hand animations for surgical skills training using mixed reality headsets

2024· article· en· W4391877964 on OpenAlexaff
Regina Leung, Ge Shi, Christina A. Lim, Matthew Van Oirschot

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsWestern University
Fundersnot available
KeywordsComputer scienceTraining (meteorology)HolographyHigh fidelityVirtual realityFidelityMultimediaAugmented realityHuman–computer interactionMixed realityComputer graphics (images)EngineeringElectrical engineeringTelecommunicationsPhysics

Abstract

fetched live from OpenAlex

Purpose: Virtual holographic simulation skills training has a growing role in supplementing surgical skills training given increasingly limited healthcare resources and recent advancements in mixed reality technology. However, creating highfidelity 3D holographic animations (particularly hand animations) is expensive, time-consuming, and complex. We propose a low-cost solution using mixed reality headsets for motion capture of hands to automatically create high-fidelity 3D holographic hand animations. Methods: In this study, a 3D animation of a single-handed knot tie was created using the Oculus Quest 2 and APS Mocap Fusion app for display on a Microsoft HoloLens 2. To assess the feasibility and quality of the created 3D holographic animation, a qualitative and quantitative pilot study of 20 participants was conducted comparing learning one-handed knot ties from an in-person demonstration versus the 3D holographic hand-tie animation. Results: Our pilot study demonstrated participants were able to learn one-handed knot ties from the holographic animation (70% of participants) and was comparable to in-person (80%). Promisingly, based on the Likert scale questionnaire, participants found learning from the holographic animation was more effective (4.4 vs 3.3), easier (3.6 vs 3.3), and felt more confident in learning the knot-tie (4.4 vs 3.5) in comparison to in-person demonstration. Furthermore, participants felt the holographic animation was comparable to real-life hands (4). Overall, we successfully illustrated a low-cost automated methodology of creating high-fidelity 3D holographic hand animations from mixed reality headset motion capture data with potential for use in surgical simulation skills training.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.011
Threshold uncertainty score0.035

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.000
Insufficient payload (model declined to judge)0.0110.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.058
GPT teacher head0.354
Teacher spread0.297 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2024
Admission routes1
Has abstractyes

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