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Record W4394724608 · doi:10.5539/jel.v13n3p99

Computer Game Development for Balancing Chemical Equations Skill in Chemistry Education

2024· article· en· W4394724608 on OpenAlexvenueno aff
Yada Atanan, Amornrat Saithongdee

Bibliographic record

VenueJournal of Education and Learning · 2024
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
FundersThammasat University
KeywordsMathematics educationChemistry educationChemistryComputer-Assisted InstructionPsychologyComputer sciencePedagogySocial psychology

Abstract

fetched live from OpenAlex

This computer game was designed and developed to enhance the skills of high school students in balancing chemical equations. The game simulates a trip to the beach and consists of three missions, ranging from easy to difficult levels, enabling players to engage in a contextual learning experience. The objectives of this computer game development were to compare learning achievement before and after using the game and to evaluate the level of satisfaction in learning through the game. The study sample consisted of 27 high school students in Mathayom Suksa four, selected from a medium-sized school in Pathumthani Province, Thailand, using purposive sampling. The research employed two primary assessment tools: 1) a pretest-posttest to assess the understanding of balancing chemical equations and 2) a satisfaction evaluation form to evaluate the computer game. Data analysis was performed using the mean, standard deviation (S.D.), t-test, and normalized gain ( ). The findings revealed that the mean learning achievement after using the computer game (13.52) was significantly higher than the mean before using the computer game (11.52) at a significance level of 0.01. The overall normalized gain for the class was at a moderate level. Furthermore, the majority of the participants expressed high satisfaction with a mean score of 4.56, indicating that the computer game was user-friendly and conducive to learning. The content, which presented chemical reactions in daily life within the computer game, was also easily comprehensible. Therefore, it could be effectively utilized to enhance classroom learning and applied to other areas of knowledge.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.010

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0030.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.350
Teacher spread0.332 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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