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Record W4394959027 · doi:10.34190/icgr.7.1.2110

Gaming Equity: Women, Videogame Companies, and Public Discourse

2024· article· en· W4394959027 on OpenAlexaff
Jennifer Jenson, Suzanne de Castell, Olga Kanapelka, Karen Skardzius

Bibliographic record

VenueInternational Conference on Gender Research · 2024
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsVancouver Island UniversitySimon Fraser UniversityUniversity of British Columbia
Fundersnot available
KeywordsEquity (law)BusinessPublic discourseAdvertisingPolitical sciencePolitics

Abstract

fetched live from OpenAlex

It is by now well documented and widely acknowledged that the videogame industry has since its inception been a bastion of hegemonic masculinity. Only more recently, however, with events like Gamergate, #metoo, and the public accusations of workplace toxicity and sexism brought against prominent AAA giants like Riot and Activision Blizzard King, have game companies initiated policies and processes for change—or at least what looks like change, based on company websites and interviews with female employees. Does this mean women are being heard, at last? These are turbulent times for the industry, with legal actions, policy shifts, personal callings-out and billion-dollar corporate mergers and restructurings. What has changed and what is changing for women in games? How, and by whom, is that change being made? This paper begins with a closer look at what women have said since these events, about their experiences, expectations and frustrations working in the industry. Has the public scrutiny turned upon the games industry, post-gamergate and beyond influenced what women have to say about their conditions and experiences working in games? Are they better supported in taking the risks and shouldering the costs of speaking up? What workplace changes in policy or practice may have resulted from women giving public voice to their experiences? Building upon an earlier study of public speech by women about their experiences in the videogames industry (de Castell & Skardzius, 2019), this study both updates and extends its database, and deepens its analysis, by looking explicitly at a speech event’s context of elicitation: who elicits the “event” of public speech, on what topics, with what purpose? Through that dialogical lens we can make more visible and explicit how minority self-representation and marginalized identities and voices are deployed to bolster business as usual, even as they are still expected to lead the charges and fight the battles for a just and inclusive working life in games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.006
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.035
Threshold uncertainty score0.069

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0060.007
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.002
Science and technology studies0.0170.027
Scholarly communication0.0160.008
Open science0.0010.008
Research integrity0.0040.004
Insufficient payload (model declined to judge)0.0070.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.466
GPT teacher head0.537
Teacher spread0.071 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2024
Admission routes1
Has abstractyes

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