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Record W4399050792 · doi:10.5539/ies.v17n3p62

STEAM Learning Environment on Gamification System to Promote Innovators: A Bibliometric Analysis and Systematic Review

2024· article· en· W4399050792 on OpenAlexvenueno aff
Kitsadaporn Jantakun, Thada Jantakoon, Rukthin Laoha

Bibliographic record

VenueInternational Education Studies · 2024
Typearticle
Languageen
FieldSocial Sciences
TopicTechnology-Enhanced Education Studies
Canadian institutionsnot available
Fundersnot available
KeywordsMathematics educationStatistical analysisHigher educationPsychologySociologyPedagogyKnowledge managementComputer sciencePolitical scienceStatisticsMathematics

Abstract

fetched live from OpenAlex

The STEAM learning environment with a gamification system has been found to promote innovators by enhancing creative thinking and innovation skills in students. It can engage and motivate students, making the course content come alive. The objective of this study is to provide an overview of the research conducted in the field of STEAM education with a focus on gamification, specifically examining studies published within the last six years. A bibliometric analysis and systematic reviews were performed to examine the trends in published literature on steam learning environment on gamification systems to promote innovators between the years 2018 and 2023. The retrieval of pertinent documents was conducted by employing keywords associated with “TITLE-ABS-KEY (“steam” AND “gamification” AND “innovation” AND “skill” AND “innovator” AND “learning environment” AND “ecosystem”)” in the title, abstract, and keywords of the documents. Consequently, a total of 5 documents were obtained from the Scopus database for the purpose of conducting bibliometric analysis and systematic review. The review examines the pattern of publication growth, identifies the papers with the highest citation counts, determines the primary sources of these articles, assesses the productivity of writers, analyzes the leading countries contributing to the field, and identifies the prominent subject areas within the research domain. Based on the results of our investigation, it can be concluded that Thailand exhibits the highest level of productivity in terms of publications and citations. Education and Information Technologies is widely recognized as the primary scholarly resource in its field. Through the co-occurrence of keywords analysis, we determined that the most significant keywords associated with steam learning environment on gamification systems to promote innovators are gamification, creative thinking, steam education, design thinking and digital learning ecosystem and so on. The computer science and social science domains have the highest number of published documents.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Direct model labels (unvalidated)

Per-model category and study-design labels from the labeling rounds. They are machine output, unvalidated, and the disagreement between models ships as data. No study design here is MEDLINE-validated yet.

Model armCategoriesStudy designConfidence
gemmaBibliometrics
Domain: not available · Genre: Empirical
About the Canadian research system: no · About a Canadian topic: no
Systematic reviewlow
gptBibliometrics
Domain: not available · Genre: Review
About the Canadian research system: no · About a Canadian topic: no
Other designhigh
models splitAgreement compares identical category sets and study designs across arms.

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.025
metaresearch head score (Gemma)0.110
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesBibliometrics
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: Systematic review
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.861
Threshold uncertainty score0.134

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0250.110
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0080.007
Bibliometrics0.1390.122
Science and technology studies0.0020.002
Scholarly communication0.0050.005
Open science0.0020.004
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0050.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.045
GPT teacher head0.420
Teacher spread0.376 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Labeled directly by 2 models reading the full record.

Bibliometrics

The models disagree on parts of this classification; every voice is preserved in the section at the end of the page.

Study designSystematic review · Other design
Domainnot available
GenreEmpirical · Review

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2024
Admission routes1
Has abstractyes

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