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Record W4399196156 · doi:10.36315/2024inpact035

Teacher’s perceptions of the usefulness of board games in elementary school

2024· book-chapter· en· W4399196156 on OpenAlexaff
Pierre Cès, Mathilde Duflos, Anne‐Lise Doyen, C. Giraudeau

Bibliographic record

Venuenot available
Typebook-chapter
Languageen
FieldSocial Sciences
TopicEducation and Technology Integration
Canadian institutionsOkanagan University CollegeUniversity of British Columbia, Okanagan CampusUniversity of British Columbia
Fundersnot available
KeywordsMathematics educationPerceptionPsychologyPedagogy

Abstract

fetched live from OpenAlex

Playing games at school can have a positive impact, particularly regarding student's motivation and learning efficiency.Various types of games are employed by teachers, including board games.Board games are defined as games with limited playing time, simple themes, and rules.They require a physical medium (e.g., a board, cards, dice), and are played by two or more players.While the educational value of games is widely recognized in the literature, few studies have delved into elementary school teachers' perceptions regarding playing board games at school, even though they are the ones encouraged to use them.The aim of this study is to address the following research questions: According to elementary school teachers, what's the interest of board games in the school context?Why elementary school teachers use (or don't use) board games in their class?In order to better understand teachers' perceived usefulness of board games in the school context, we conducted 3 focus groups (with three to five participants per group, 13 participants in all) with elementary school teachers teaching from first grade to fifth grade.The results of the thematic analysis conducted on Nvivo highlighted three relevant themes regarding our research questions: (1) Board games for academic learning, (2) Board games for emotions, social life, and coexistence and (3) Teachers' motivation, roles and rights.Indeed, teachers believe that the use of board games, as suggested by scientific literature, can benefit student learning (e.g., language, mathematics, geography...) but teachers believe that board games can also be an interesting tool from a social and emotional perspective, both for students and teachers.While studies on games in school often focus on children, this research provides insight into teachers' perspections on board games in elementary school.Exploring teachers' perceptions of board games may help us better understand why board games are or are not used in the school context.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.620
Threshold uncertainty score0.989

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0120.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.033
GPT teacher head0.318
Teacher spread0.285 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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