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Record W4399712775 · doi:10.32920/26046667

"I Didn't See Anyone Who Looked Like Me": Gender and Racial Representation in Board Gaming

2024· preprint· en· W4399712775 on OpenAlexaff
Tanya Pobuda

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsToronto Metropolitan UniversityCentre for Social InnovationCarleton UniversityYork University
Fundersnot available
KeywordsHobbyRepresentation (politics)IndigenousMainstreamWhite (mutation)Diversity (politics)Sample (material)PsychologyEthnic groupPerceptionSocial psychologyGender studiesSociologyPolitical scienceVisual artsArtPoliticsLaw

Abstract

fetched live from OpenAlex

Through a variety of mixed methods, this PhD dissertation asks whether a lack of diversity in the labour of board game design, and a lack of representation of women and non-binary, Black, Indigenous, Persons of Colour (BIPOC) in artwork of popular games acts as a potential barrier for board gaming cultures' potential growth, wider mainstream cultural adoption, and creates the conditions for exclusion and marginalization for those who identify as women, LGBTQiIA+, and BIPOC? The research conducted in support of this dissertation found that 92.6 percent of the labour of board game design was that of white-identified, male-identified creators in a sample of the top-ranked 400 board games on the global game repository, BoardGameGeek (BGG). This study further found that of the human representation found on the cover art of the boxes of the top 200 BGG games, images of men and/or boys represented 76.8 percent of the sample or 647 figures. Women and/or girls were represented 23.2 percent of the time or 195 figures in total compared to men. Only 17.5% of the human representation was that of Black, Indigenous, Persons of Colour (BIPOC) on the cover art of board games or 112 total figures, versus 528 images of white figures which represented 82.5 percent of the sample. Further, 320 respondents to an online survey shared that representation was a notable factor in their perceptions of, and behaviours within the hobby and industry, with 84.9 percent of the respondents indicating that diverse gender and racial representation was a problem in contemporary board games. A correlation was located in the representation of women, and BIPOC in game design and artwork and board game consumers play and purchase decision-making.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.009
metaresearch head score (Gemma)0.017
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.026
Threshold uncertainty score0.052

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0090.017
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0040.004
Scholarly communication0.0040.004
Open science0.0010.003
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0060.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.040
GPT teacher head0.343
Teacher spread0.303 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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