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Record W4399940830 · doi:10.2196/preprints.63487

Virtual, augmented and mixed reality for motor neurorehabilitation: a scoping review focused on the role of body representation (Preprint)

2024· preprint· en· W4399940830 on OpenAlexaboutno aff
Massimo Magrini, Olivia Curzio, Cristina Dolciotti, Gabriele Donzelli, Maria Cristina Imiotti, Fabrizio Minichilli, Davide Moroni, Paolo Bongioanni

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsnot available
Fundersnot available
KeywordsNeurorehabilitationPreprintRepresentation (politics)Mixed realityVirtual realityPhysical medicine and rehabilitationPsychologyComputer scienceHuman–computer interactionCognitive scienceMedicineRehabilitationNeurosciencePolitical scienceWorld Wide Web

Abstract

fetched live from OpenAlex

BACKGROUND Extended reality (XR), encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR), is increasingly used in neurorehabilitation to provide multisensory feedback and promote neural plasticity in sensorimotor networks. OBJECTIVE This scoping review aimed to: (1) examine how XR technologies are applied in motor neurorehabilitation; (2) explore how body representation and somatic embodiment are addressed; and (3) analyse the methodological designs of XR-based interventions. METHODS The protocol was registered in PROSPERO (ID: 481092) and conducted in accordance with PRISMA-ScR guidelines. A structured search of PubMed, Embase, Scopus, and Web of Science identified relevant peer-reviewed articles published up to 2023. Studies were included if they: (a) involved XR-based interventions explicitly targeting neurorehabilitation; and (b) reported data on implementation or user outcomes. Exclusion criteria included non-XR studies and reviews lacking original findings. Key variables extracted included study design, participant characteristics, XR devices and software used, and treatment approaches related to somatic embodiment. Methodological quality was assessed using the Newcastle-Ottawa Scale. RESULTS A total of 26 studies were included, primarily clinical trials involving neurological patients. XR technologies have evolved considerably between 2008 and 2023, with the adoption of cost-effective devices such as Oculus Rift and HTC Vive accelerating research. Interventions often targeted sensorimotor deficits, with many studies showing measurable improvements in motor and cognitive function. Both first-person and third-person perspectives were employed, with task-specific advantages for each. Five studies incorporated EEG to monitor brain responses, while two used non-invasive brain stimulation to augment therapeutic effects. Additional tools included eye trackers and motion sensors. Unity 3D was the most widely used development platform for XR applications. CONCLUSIONS Evidence from the reviewed studies supports the effectiveness of XR interventions in enhancing reinforcement learning and facilitating recovery in neurorehabilitation. Tailored XR approaches, grounded in embodiment principles and patient-specific needs, show promise for improving outcomes in neurological rehabilitation programs. CLINICALTRIAL Prospero ID: 481092

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.010
metaresearch head score (Gemma)0.038
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: Systematic review
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.010
Threshold uncertainty score0.051

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0100.038
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0030.004
Bibliometrics0.0100.010
Science and technology studies0.0010.001
Scholarly communication0.0050.004
Open science0.0020.003
Research integrity0.0030.002
Insufficient payload (model declined to judge)0.0090.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.057
GPT teacher head0.354
Teacher spread0.297 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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