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Record W4401047998 · doi:10.5430/jct.v13n3p32

The Use of Virtual Reality in Art Education in Ukraine: A Study of the Impact on the Creative Process and Students' Perception

2024· article· en· W4401047998 on OpenAlexvenueno aff
Oksana Lahoda, Oleksandr Soboliev, Марина Токар, Tetiana Ivanenko, Viktoriia Budiak

Bibliographic record

VenueJournal of Curriculum and Teaching · 2024
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsnot available
Fundersnot available
KeywordsVirtual realityThematic analysisProcess (computing)CreativityEngineering ethicsArtificial realityPsychologyQualitative researchEngineeringComputer scienceKnowledge managementMixed realitySociologyHuman–computer interactionSocial scienceComputer-mediated reality

Abstract

fetched live from OpenAlex

Purpose: The study aims to explore the role and application of virtual reality in art education in Ukraine, to analyse the impact of this technology on the creative process of students pursuing higher education in the field of fabric and clothing design. The aim is also to provide a brief overview of the principles of modern art education in Ukraine and to highlight the role of virtual reality in education, including design, based on empirical research. Methodology: The study involved 37 students studying at the Department of Textile and Clothing Design, who are studying certain disciplines in the Conceptual Design programme. Quantitative and qualitative analysis of the data obtained was used, including statistical analysis in characterising the frequency of use of virtual reality technologies and qualitative thematic analysis of interviews. Results: The study indicates the active use of virtual reality in art education in Ukraine, in particular, it highlights that 86.5% of students consider the impact of virtual reality on their creative process to be positive, and 89.2% believe that it improves their conceptual design skills. The study also revealed the benefits and challenges of using artificial intelligence and virtual reality in art education. The conclusions emphasise that modern Ukrainian art education actively takes into account technological trends, using new digital learning solutions. The results show a positive impact of virtual reality on the creative process and conceptual design skills of students. However, the use of artificial intelligence and virtual reality raises ethical and technical challenges that need to be carefully addressed for maximum benefit and harmony with the artistic process.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.642
Threshold uncertainty score0.198

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.026
GPT teacher head0.370
Teacher spread0.344 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2024
Admission routes1
Has abstractyes

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