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Record W4401173018 · doi:10.55016/ojs/ajer.v70i2.78197

Exploring United Arab Emirates School Teachers’ Perceptions, Motivation and Benefits of Game-Based Teaching and Learning Environments

2024· article· en· W4401173018 on OpenAlexvenueno aff
Ghadah Al Murshidi, Agus Budi Wahyudi, Monjurul Islam, S. V. Karthiga, Laily Rahmatika

Bibliographic record

VenueAlberta Journal of Educational Research · 2024
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
FundersUniversitas Muhammadiyah Surakarta
KeywordsGame based learningContext (archaeology)PedagogyTeamworkPsychologyTeaching methodHumanitiesMathematics educationPolitical scienceArtGeography

Abstract

fetched live from OpenAlex

Recent research specifies that game-based learning effectively engages students in classroom activities. Although there has been a prominent upsurge in game-based teaching and learning, this area has not received significant attention within the context of Gulf nations. This study investigates the perceptions, motivations, and benefits of game-based teaching-learning among school teachers, aiming to enhance the interactive learning environment. This study used a quantitative method and survey data from 505 school teachers who were actively teaching around the United Arab Emirates to reach its objectives. The majority of teachers believed that using games as a teaching tool in the classroom was a good idea. The study revealed the potential for game-based learning in the classroom and identified challenges, such as the need for rigorous game-based instructional design. We examined game-based teaching and learning’s role in contributing to interactive learning environments and its apparent benefits of improving teamwork and lowering stress among teachers. Des recherches récentes précisent que l'apprentissage par le jeu permet d'impliquer efficacement les étudiants dans les activités de la classe. Bien que l'enseignement et l'apprentissage par le jeu aient connu un essor important, ce domaine n'a pas reçu une attention particulière dans le contexte des pays du Golfe. Cette étude examine les perceptions, les motivations et les avantages de l'enseignement et de l'apprentissage par le jeu chez les enseignants, dans le but d'améliorer l'environnement d'apprentissage interactif. Pour atteindre ses objectifs, cette étude a utilisé une méthode quantitative et des données d'enquête provenant de 505 enseignants dans les écoles de la région des Émirats arabes unis. La majorité des enseignants ont estimé que l'utilisation des jeux comme outil d'enseignement en classe était une bonne idée. L'étude a révélé le potentiel de l'apprentissage par le jeu en classe et a identifié des défis, tels que la nécessité d'une conception pédagogique rigoureuse basée sur le jeu. Nous avons examiné le rôle de l'enseignement et de l'apprentissage par le jeu dans la création d'environnements d'apprentissage interactifs, ainsi que ses avantages apparents en termes d'amélioration du travail d'équipe et de réduction du stress chez les enseignants.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.009
Threshold uncertainty score0.017

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0000.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.172
GPT teacher head0.403
Teacher spread0.232 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2024
Admission routes1
Has abstractyes

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