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Efficient Octree-based 3D Pathfinding

2024· article· en· W4401943440 on OpenAlex
Quentin Massonnat, Clark Verbrugge

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicRobotic Path Planning Algorithms
Canadian institutionsMcGill University
Fundersnot available
KeywordsPathfindingOctreeComputer scienceComputer graphics (images)Computer visionTheoretical computer scienceShortest path problem

Abstract

fetched live from OpenAlex

Even though many games feature complex 3D environments, 3D pathfinding remains a challenging problem. Representing large 3D maps can require a lot of memory, and pathfinding instances must be solved very quickly while the game is running. In this work we develop an efficient solution to 3D pathfinding by building a reduced, hierarchical grid representation within which we can extend traditional 2D navigation mesh (navmesh) pathing. Starting from an octree representation, we merge adjacent cells while preserving their convexity to obtain a coarser representation that greatly reduces path computation costs. We then build a navigation graph from this octree within which we can search for paths using the popular A* search algorithm. To increase the quality of the paths we obtain we implemented two forms of path refinement: a visibilitybased path pruning heuristic, and a 3D extension of the classic “funnel” algorithm that computes minimal homotopic paths. We further extend our work to handle dynamic environments with local and efficient updates to the octree and the movement graph. Experiments on a variety of scenarios show that our approach remains fast and efficient even for very large 3D maps and could be used for real-time pathfinding in video games. A detailed comparison with the state-of-the-art JPS-3D algorithm shows that our approach produces shorter path lengths while being faster on long path instances. We implemented our work in Unity, one of the most popular game engines, as an effort to make pathfinding in 3D environments accessible to game developers.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.422
Threshold uncertainty score0.953

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.255
Teacher spread0.237 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations3
Published2024
Admission routes1
Has abstractyes

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