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Record W4402927286 · doi:10.23977/acss.2024.080609

Investigation on Circumstance Art Design Method Based on Edge Computing and Interactive Virtual Simulation

2024· article· en· W4402927286 on OpenAlexvenueno aff

Bibliographic record

VenueAdvances in Computer Signals and Systems · 2024
Typearticle
Languageen
FieldComputer Science
TopicDigital Media and Visual Art
Canadian institutionsnot available
Fundersnot available
KeywordsComputer scienceEnhanced Data Rates for GSM EvolutionComputer graphics (images)Human–computer interactionComputational scienceEngineering drawingArtificial intelligenceEngineering

Abstract

fetched live from OpenAlex

In the new era, virtual simulation technology has made great contributions to education, medical treatment, entertainment, etc. With the development of the economy, the progress of society and the improvement of people's living standards, simulation technology has begun to affect the lifestyle and entertainment of modern people. It is also a new change for today's art and design work. In previous design work, designers often decide the design content by observing models and field trips. This is very one-sided, and the cost of time and manpower is also high. Therefore, the Virtual Reality (VR) technology that breaks through the traditional means of expression, static renderings and spectator models undoubtedly brings new opportunities to the reform of previous design work. However, the society is constantly developing, and the current production and life of virtual reality technology has put forward higher requirements. The virtual simulation technology based on cloud computing server relies heavily on the cloud data center, and the privacy and security cannot be guaranteed. Data redundancy, long computing time and high deployment costs have been criticized, and the current economic production requirements and life needs incompatible. Based on the above reasons, it can be seen that it is necessary to apply Edge Computing (EC) and Interactive Virtual Simulation (IVS) technology to circumstance art design. Compared with the traditional virtual technology based on cloud computing server, EC and IVS technology have huge advantages. EC and IVS technology adopt distributed computing, and are able to analyze, process and organize useful information in the first time. Data processing time is short, and EC only transmits and processes useful information. The operation efficiency was higher than that of cloud computing, reaching 33.2%. The cost was less than that of cloud computing virtual technology deployment, with an average of 38.9%. Privacy and security were relatively guaranteed. By comparing the three design methods mentioned above, through the relevant experimental data and practical experience, it could intuitively show the incomparable advantages of the design method based on edge computing and interactive virtual simulation technology and the inevitable trend of its wide application.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.008
Threshold uncertainty score0.028

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0020.001
Science and technology studies0.0010.001
Scholarly communication0.0020.002
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0080.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.055
GPT teacher head0.345
Teacher spread0.290 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2024
Admission routes1
Has abstractyes

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