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Record W4403443504 · doi:10.1145/3677064

Designing a Technique-Oriented Sport Training Game for Motivating a Change in Running Technique

2024· article· en· W4403443504 on OpenAlexaff
Ian Smith, Erik Scheme, Scott Bateman

Bibliographic record

VenueProceedings of the ACM on Human-Computer Interaction · 2024
Typearticle
Languageen
FieldMedicine
TopicSports Performance and Training
Canadian institutionsUniversity of New Brunswick
Fundersnot available
KeywordsTraining (meteorology)Computer scienceHuman–computer interactionMultimediaPsychologyApplied psychologyMathematics educationSimulationGeography

Abstract

fetched live from OpenAlex

Athletes often learn suboptimal techniques that place a ceiling on their performance or put them at risk of injury. Adopting a new technique can lead to a short-term dip in performance while learning it, which can be demotivating and cause an athlete to revert to their previous, suboptimal technique. To address the challenge of demotivation in adopting new techniques, we explore technique-oriented sport training games, which aim to improve sport skills by capturing behaviour and providing feedback that motivates adopting a new technique. As of yet, previous work has provided little information on how to design sports training games, and some early research suggests that immersive games may distract players, preventing them from being able to learn a new technique effectively. We designed a study comparing a baseline non-game training system with three versions of a running game, ranging from a simplistic text-based game to a 3D audiovisual game with motion feedback. We find that the games with more immersive elements were as effective as the baseline system for adopting a new technique but were preferred by players and improved their intrinsic motivation. We propose design considerations from these findings and provide new directions for researching effective sport training games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: Bench or experimental
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.154
Threshold uncertainty score0.746

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.116
GPT teacher head0.378
Teacher spread0.262 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2024
Admission routes1
Has abstractyes

Explore more

Same venueProceedings of the ACM on Human-Computer InteractionSame topicSports Performance and TrainingFrench-language works237,207