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Record W4403826586 · doi:10.1109/tmc.2024.3486689

Defending Data Poisoning Attacks in DP-Based Crowdsensing: A Game-Theoretic Approach

2024· article· en· W4403826586 on OpenAlexafffund
Zhirun Zheng, Zhetao Li, Cheng Huang, Saiqin Long, Xuemin Shen

Bibliographic record

VenueIEEE Transactions on Mobile Computing · 2024
Typearticle
Languageen
FieldComputer Science
TopicSpam and Phishing Detection
Canadian institutionsUniversity of Waterloo
FundersNatural Sciences and Engineering Research Council of CanadaNational Natural Science Foundation of China
KeywordsComputer scienceCrowdsensingComputer securityGame theoryComputer network

Abstract

fetched live from OpenAlex

Differential privacy (DP) is widely used for protecting privacy in crowdsensing by adding noises. However, malicious attackers can exploit noise to launch covert data poisoning attacks. In this paper, we propose a game-based defense approach to resist such data poisoning attacks in DP-based crowdsensing systems. In this approach, attackers are believed to be powerful as they can refine their attack strategy based on the observations of deployed defenders’ defense strategy. Specifically, <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">the defenders</i> formulate the defense as a functional minimization problem (which cannot be directly solved by numerical optimization algorithms because its decision variable is a set of functions), resisting data poisoning attacks by deleting data shared by identified malicious workers through the log-likelihood ratio test. To obtain a current defense strategy, the decision variable of the problem is relaxed into the coefficients of basis-based linear combinations through the variable-basis approximation, and then solved using the simulated annealing genetic algorithm. Correspondingly, <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">the attackers</i> formulate their attack strategy as a bi-level maximization problem (which is an NP-hard problem), biasing crowdsensing results as much as possible while remaining undetected. Since the attackers can know the defense strategy, they may bypass the defenders by constraining the expected log-likelihood ratio test. Additionally, the attackers can evade truth discovery methods deployed in crowdsensing using DP noise. To determine a current attack strategy, the bi-level problem is decomposed into upper-level and lower-level sub-problems, wherein the upper-level sub-problem is solved by the variational methods, and then these sub-problems are alternately optimized. Finally, we propose a local minimax points calculating algorithm to obtain an equilibrium point in the defenders-attackers game, thereby finding an optimal defense strategy to resist the powerful data poisoning attack. Extensive experiments on real-world and synthetic datasets show that the proposed game-based defense approach can effectively defend powerful and covert attackers.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.916
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.002
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.039
GPT teacher head0.293
Teacher spread0.254 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations6
Published2024
Admission routes2
Has abstractyes

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