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Record W4403905367 · doi:10.59934/jaiea.v4i1.588

Linear Regression Algorithm the Effect of Game Time on Students' Reading Interest

2024· article· en· W4403905367 on OpenAlex
S. A. Ramadhan, Novriyenni, I Gusti Prahmana

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueJournal of Artificial Intelligence and Engineering Applications (JAIEA) · 2024
Typearticle
Languageen
FieldComputer Science
TopicEducational Methods and Media Use
Canadian institutionsKootenay Association for Science & Technology
Fundersnot available
KeywordsReading (process)Computer scienceLinear regressionAlgorithmRegressionRegression analysisStatisticsMathematicsMachine learningLinguistics

Abstract

fetched live from OpenAlex

Education plays an important role in shaping an individual's character and abilities, with students' interest in reading as the main foundation for intellectual development and critical thinking skills. However, in today's digital age, there has been an alarming decline in students' interest in reading, who are more interested in spending their free time playing games than reading. The development of information technology and digital entertainment such as smartphones, tablets, and computers has changed students' habits in utilizing their free time. Playing games is the main choice, while reading interest is marginalized, which has a negative impact on students' literacy skills. The decline in reading interest has serious implications, especially in Indonesia, where the Human Development Index (HDI) in the field of education is still low compared to neighboring Malaysia. This low interest in reading is influenced by the lack of reading habits from an early age and unequal access to education. Good reading skills not only affect academic achievement but also the development of critical, analytical, and creative thinking skills. This study aims to understand the factors that affect students' interest in reading, especially the influence of game time. The Simple Linear Regression method was used to analyze the relationship between game play time and students' reading interest, which provided valuable insights for educators and parents in designing effective educational strategies. The study focused on SMP Negeri 7 Binjai and used a linear regression method to analyze data on students' reading and gaming habits. The results of the study show that excessive game playing time, an average of 9 to 10 hours per day, has an impact on increasing and decreasing students' interest in reading. This data was analyzed using the RapidMiner application, which showed a correlation between playing games and students' reading interest.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.961
Threshold uncertainty score0.255

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.032
GPT teacher head0.356
Teacher spread0.323 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it