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Record W4403905367 · doi:10.59934/jaiea.v4i1.588

Linear Regression Algorithm the Effect of Game Time on Students' Reading Interest

2024· article· en· W4403905367 on OpenAlexaff
S. A. Ramadhan, Novriyenni, I Gusti Prahmana

Bibliographic record

VenueJournal of Artificial Intelligence and Engineering Applications (JAIEA) · 2024
Typearticle
Languageen
FieldComputer Science
TopicEducational Methods and Media Use
Canadian institutionsKootenay Association for Science & Technology
Fundersnot available
KeywordsReading (process)Computer scienceLinear regressionAlgorithmRegressionRegression analysisStatisticsMathematicsMachine learningLinguistics

Abstract

fetched live from OpenAlex

Education plays an important role in shaping an individual's character and abilities, with students' interest in reading as the main foundation for intellectual development and critical thinking skills. However, in today's digital age, there has been an alarming decline in students' interest in reading, who are more interested in spending their free time playing games than reading. The development of information technology and digital entertainment such as smartphones, tablets, and computers has changed students' habits in utilizing their free time. Playing games is the main choice, while reading interest is marginalized, which has a negative impact on students' literacy skills. The decline in reading interest has serious implications, especially in Indonesia, where the Human Development Index (HDI) in the field of education is still low compared to neighboring Malaysia. This low interest in reading is influenced by the lack of reading habits from an early age and unequal access to education. Good reading skills not only affect academic achievement but also the development of critical, analytical, and creative thinking skills. This study aims to understand the factors that affect students' interest in reading, especially the influence of game time. The Simple Linear Regression method was used to analyze the relationship between game play time and students' reading interest, which provided valuable insights for educators and parents in designing effective educational strategies. The study focused on SMP Negeri 7 Binjai and used a linear regression method to analyze data on students' reading and gaming habits. The results of the study show that excessive game playing time, an average of 9 to 10 hours per day, has an impact on increasing and decreasing students' interest in reading. This data was analyzed using the RapidMiner application, which showed a correlation between playing games and students' reading interest.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.018
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.018
Threshold uncertainty score0.049

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.018
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0010.003
Bibliometrics0.0010.002
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.003
Insufficient payload (model declined to judge)0.0150.004

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.032
GPT teacher head0.356
Teacher spread0.323 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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