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Record W4404500204 · doi:10.1155/2024/5567329

Evolutionary Game Analysis of Queue‐Jumping and Yielding Behaviours of Drivers With Type A and Type B Personality Traits

2024· article· en· W4404500204 on OpenAlexvenueno aff
Liping Yang, Mengmeng Zhang, Lidong Zhang, Qinghai Lin

Bibliographic record

VenueJournal of Advanced Transportation · 2024
Typearticle
Languageen
FieldEngineering
TopicTraffic and Road Safety
Canadian institutionsnot available
Fundersnot available
KeywordsQueuePersonality typeJumpingType (biology)PersonalityPsychologyComputer scienceSocial psychologyBiologyEcologyComputer network

Abstract

fetched live from OpenAlex

Although Type A personality traits have been confirmed to be more frequently engaged in risky driving behaviours, the existing research on the decision‐making of queue‐jumping behaviours has not considered this personality trait. This study aimed to explore the decision‐making processes of the subject driver’s queue‐jumping and the follower vehicle driver’s yielding behaviours with Type A and Type B personalities. First, the decision‐making utility variables for both players were selected, and a payoff matrix considering utility variable weights was constructed. Next, a decision‐making utility evaluation questionnaire was designed, and this questionnaire and the existing Type A behaviour pattern scale were investigated simultaneously. Then, the weight coefficients of the decision‐making utility variables were calculated; the replicated dynamic equations of four game combinations were constructed and the local stability principle of a dynamic system was used to determine the evolutionarily stable strategy for each game combination. Finally, the evolutionary process in which subject vehicle drivers select jumping the queue strategy and follower vehicle drivers select giving way strategy was simulated using MATLAB software based on empirical data to verify the validity of the constructed evolutionary game model. The results indicated some differences in the weight coefficients of decision utility variables between Type A and Type B personalities. The constructed game model can effectively reflect the decision‐making processes of subject and follower vehicle drivers of different personality types. The dynamic evolution processes of strategy selection were different for the four game combinations. This study revealed the evolutionary game process between subject and follower vehicle drivers, laying a theoretical foundation for traffic management departments to manage queue‐jumping behaviours.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.016
Threshold uncertainty score0.033

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.007
GPT teacher head0.227
Teacher spread0.219 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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