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Record W4405976252 · doi:10.1093/geroni/igae098.0072

IMPLEMENTING EPIC-VR IN HEALTH CARE: ALIGNING VIRTUAL REALITY TRAINING WITH ORGANIZATIONAL CONTEXT AND READINESS

2024· article· en· W4405976252 on OpenAlexaff
Marie Y. Savundranayagam, Grace Norris, Grace Malheiro, Annette Schumann, Jennifer L. Campos, J. B. Orange

Bibliographic record

VenueInnovation in Aging · 2024
Typearticle
Languageen
FieldPsychology
TopicHuman Resource Development and Performance Evaluation
Canadian institutionsUniversity Health NetworkWestern University
Fundersnot available
KeywordsEPICVirtual realityTraining (meteorology)Context (archaeology)Health careComputer scienceKnowledge managementHuman–computer interactionPsychologyPolitical scienceArtHistoryGeography

Abstract

fetched live from OpenAlex

Abstract Be EPIC-VR is a virtual reality (VR)-based person-centered communication training for frontline healthcare workers in dementia care. The current study investigated factors influencing the successful implementation of Be EPIC-VR in home care and long-term care, using the Consolidated Framework for Implementation Research. Participants included eight managers from four care settings. Managers were chosen for their decision-making roles in enabling their teams to take Be EPIC-VR. Semi-structured interviews were conducted before and after Be EPIC-VR’s implementation and analyzed using framework analysis. Two themes emerged: organizational context and organizational readiness. Organizational context had two subthemes: increased training needs and staffing resources. Managers identified dementia-specific training needs evolving from limited training during the COVID-19 pandemic. Staffing-related resources, such as scheduling and backfilling, were essential for implementation. This organizational context shaped the organizational readiness for Be EPIC-VR, which was evidenced by three subthemes: relative priority for Be EPIC-VR, relative advantage of Be EPIC-VR, and tailoring strategies for successful implementation. Managers prioritized Be EPIC-VR’s implementation because it aligned with organizational goals to support communication and address responsive behaviours. Managers reported on the relative advantage of Be EPIC-VR compared with existing training programs, emphasizing its interactive VR simulations, the ability to practice new skills in a safe environment, and personalized feedback. Tailored strategies affecting implementation included having sufficient resources to support remote delivery, piloting with small groups, and promoting an openness to VR technology. The findings underscore the value of aligning innovations with organizational goals and tailoring implementation plans to specific organizational contexts.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.018
metaresearch head score (Gemma)0.029
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.018
Threshold uncertainty score0.093

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0180.029
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0020.002
Scholarly communication0.0040.002
Open science0.0010.004
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.060
GPT teacher head0.379
Teacher spread0.319 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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