Assessing the impact of experiential teaching methods on learning outcomes in design studies for barrier-free built environments
Bibliographic record
Abstract
Incorporating inclusive design principles into built environments is important to promote universal accessibility. Designing inclusive spaces requires a good understanding of users and their needs. In this context, the present study aims to design a framework for teaching barrier-free built environments to undergraduate design students through experiential learning. Role play and virtual reality exercises were integrated into the curriculum to encounter and examine the complexities of barriers in the built environments. Role-play exercises allow students to personally experience the challenges encountered by physically challenged people when accessing barriers in built environments. Virtual reality technology provides the experience of visually challenged users. The outcome of the experiential teaching method suggests a change in the students' attitude, knowledge, behaviour, and sensitivity toward barriers in built environments. Our observations suggest that integrating experiential and cognitive learning frameworks encourages more compassionate and inclusive behaviour among the pupils.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.046 | 0.151 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.002 | 0.001 |
| Science and technology studies | 0.001 | 0.002 |
| Scholarly communication | 0.003 | 0.002 |
| Open science | 0.002 | 0.005 |
| Research integrity | 0.001 | 0.002 |
| Insufficient payload (model declined to judge) | 0.005 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".