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Record W4406117787 · doi:10.18680/hss.2024.0007

Meaning in motion: A kinesemiotic approach to videogame analysis in Street Fighter V

2024· article· en· W4406117787 on OpenAlexaff
Arianna Maiorani, Jason Hawreliak

Bibliographic record

VenuePunctum International Journal of Semiotics · 2024
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsBrock University
FundersArts and Humanities Research Council
KeywordsMeaning (existential)Motion (physics)Motion analysisAeronauticsAestheticsArtAdvertisingVisual artsSociologyPsychologyEngineeringTransport engineeringComputer scienceArtificial intelligenceBusinessPsychotherapist

Abstract

fetched live from OpenAlex

Videogames are a semiotically rich medium, capable of utilizing virtually all modes of human expression (Ensslin 2012; Hawreliak 2018). Furthermore, they rely heavily on visual signification practices and have historically been the leading driver of advances in graphical technologies. This makes them ideal objects of study when examining animation trends, techniques, and representational practices. In this paper, we propose a novel methodological approach to analyzing animation in videogames, drawing on principles of Multimodality (Kress and van Leeuwen 2021; Jewitt 2009; Bateman, Wildfeuer, and Hiippala 2017) and Kinesemiotics (Maiorani 2021). As a variegated research area that focuses on communication across media, Multimodality provides a rich theoretical background, especially in the domain of Kinesemiotics, which focuses on movement-based communication in natural, hybrid, and digital environments. Drawing on the Functional Grammar of Dance (Maiorani 2017, 2021; Maiorani and Liu 2022) and its implementation in manual and digital annotation, the area of Kinesemiotics has expanded beyond the study of dance discourse and towards performance analysis in general, thus proving a flexible and adaptable approach. This method has considerable potential for systematically analyzing choreographed movements performed by characters in videogame environments. To demonstrate the value of this approach, we present a systematic analysis of movement in the popular fighting game Street Fighter V: Championship Edition (Capcom 2020), focusing on how gender-based stereotypes are coded in character movements. By comparing the same movements between female and male characters (e.g., a kick), we demonstrate how the game encodes gender norms through animation, i.e., how a move is conveyed as ‘feminine’ or ‘masculine.’ We conclude the paper by examining how representations on-screen are influenced by animation practices themselves, including motion capture direction. This research presents a novel methodological approach for investigating animation generally and has the potential to illuminate unconscious bias in the animation industry.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.642
Threshold uncertainty score0.379

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.022
GPT teacher head0.314
Teacher spread0.292 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2024
Admission routes1
Has abstractyes

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