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Record W4408361573 · doi:10.1145/3722116

A Review of Player Engagement Estimation in Video Games: Challenges and Opportunities

2025· review· en· W4408361573 on OpenAlexafffund
Ammar Rashed, Shervin Shirmohammadi, Ihab Amer, Mohamed Hefeeda

Bibliographic record

VenueACM Transactions on Multimedia Computing Communications and Applications · 2025
Typereview
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsSimon Fraser UniversityAdvanced Micro Devices (Canada)University of Ottawa
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsComputer scienceCompetitor analysisEntertainmentModalitiesCustomer engagementUser engagementData scienceDomain (mathematical analysis)Public engagementProcess (computing)Game designVideo gameHuman–computer interactionEntertainment industryMultimediaSocial mediaWorld Wide WebMarketing

Abstract

fetched live from OpenAlex

This article presents a review on the process of estimating player engagement in video gaming. To stay ahead of their competitors in entertainment, game developers need to understand, estimate, and maximize player engagement. We address the multidimensional nature of engagement, encompassing cognitive, emotional, and behavioral aspects across various gaming domains. We present a taxonomy of the diverse modalities for quantifying engagement, including physiological signals, observable behaviors, and gameplay data. We identify the challenges of conducting representative subjective studies in this domain and summarize various methods for establishing ground truth measurements. By synthesizing existing research, we provide insights into modeling techniques, highlight research gaps, and offer practical guidelines for implementing engagement measurement strategies. This review aims to aid researchers and industry professionals in navigating the complexities of player engagement estimation, ultimately contributing to enhanced game design, marketing, and user retention in the competitive gaming landscape.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.011
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.005
Threshold uncertainty score0.019

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.011
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0020.001
Bibliometrics0.0050.005
Science and technology studies0.0000.001
Scholarly communication0.0030.003
Open science0.0020.001
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0030.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.200
GPT teacher head0.434
Teacher spread0.234 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations9
Published2025
Admission routes2
Has abstractyes

Explore more

Same venueACM Transactions on Multimedia Computing Communications and ApplicationsSame topicEducational Games and GamificationFrench-language works237,207