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Record W4409211827 · doi:10.1145/3716640.3716646

Codetierlist: Competitive Gamification's Impact on Self-Efficacy, Motivation, and Performance in Computing Education

2025· article· en· W4409211827 on OpenAlexafffund
Yousef Bulbulia, Ido Ben Haim, Jong-Yun Lee, B. Zhang, Daksh Malhotra, Andrew Petersen, Michael Liut

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Toronto
FundersNatural Sciences and Engineering Research Council of CanadaUniversity of Toronto MississaugaUniversity of Toronto
KeywordsSelf-efficacyComputer scienceIntrinsic motivationCompetitive advantageKnowledge managementPsychologyBusinessMarketingSocial psychology

Abstract

fetched live from OpenAlex

Students struggle to understand why rigorous testing is necessary, often testing with a small number of examples and testing interactively instead of through a framework.Our goal is to encourage students to meaningfully engage in the testing process.We do so by developing a system, Codetierlist, that gamifies the process of testing on a programming assignment in a first-year programming course (CS2).Student tests for a programming assignment are run against both the instructor solution and other student solutions, and students receive feedback, in the form of a tier-based ranking, on how well their solution compares to fellow students within the shared student test suite.We compared the tests and assignment solutions students produced with and without Codetierlist.We also gathered student and instructor feedback on the experience of using the tool and measured student motivation and self-efficacy regarding testing.Students wrote more functionally correct code with Codetierlist, and they wrote significantly more and more precise tests with Codetierlist, even identifying previously unknown bugs in the instructor solution.We did not detect any changes to student self-efficacy, but students reported feeling more positive about testing and more motivated to test with Codetierlist.However, we also detected negative effects from the gamification method selected, as some students whose code was placed in a lower tier felt discouraged and less able to succeed.Additionally, we found that improvements to motivation and efficacy may vary based on a student's prior experience.We provide the community with a tool, Codetierlist, for motivating students to engage more actively * All four authors equally contributed for first authorship.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.018
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.019

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.018
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.001
Scholarly communication0.0020.001
Open science0.0010.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.014
GPT teacher head0.333
Teacher spread0.319 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2025
Admission routes2
Has abstractyes

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