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Record W4409591450 · doi:10.1016/j.anbehav.2025.123184

Adaptive significance of winner and loser effects: rank-dependent optimal behaviour

2025· article· en· W4409591450 on OpenAlexafffund
Noah M.T. Smith, Reuven Dukas

Bibliographic record

VenueAnimal Behaviour · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicExperimental Behavioral Economics Studies
Canadian institutionsMcMaster University
FundersNatural Sciences and Engineering Research Council of CanadaOntario Ministry of Research, Innovation and ScienceCanada Foundation for Innovation
KeywordsRank (graph theory)PsychologySocial psychologyCognitive psychologyCommunicationBiologyMathematicsZoologyCombinatorics

Abstract

fetched live from OpenAlex

Many animals including humans show winner and loser effects, whereby contest winners tend to win subsequent fights, while losers tend to lose again. Despite strong empirical evidence for these effects, their adaptive significance, especially that of loser effects, has not been critically examined. We posited that winner and loser effects enable rank-dependent optimal behaviour. Winners' assertive behaviour may deter opponents, and this can increase winners’ access to scarce resources and mates. Losers, in light of their competitive disadvantage, may either switch to alternative strategies in order to enhance their fitness prospects, or wait for competitive conditions to improve before competing again. We critically tested predictions derived from the rank-dependent optimal behaviour hypothesis in two experiments in which we randomly assigned human participants to win or lose in the video game Overwatch. In experiment 1, more losers than winners asked to switch to another video game for the second round. In experiment 2, more losers than winners requested to wait before playing the second round. Mood questionnaires indicated increased positive mood in winners and increased negative mood in losers. We suggest that change in mood is the proximate mechanism underlying rank-dependent optimal behaviour. • The adaptive significance of winner and loser effects is unclear. • We posited that winner and loser effects enable rank-dependent optimal behaviour. • We found that losers were more willing to switch to alternative strategies. • Losers were also more willing to wait for competitive conditions to improve. • Winners showed increased positive mood and loser showed increased negative mood.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.054
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.313
Teacher spread0.295 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2025
Admission routes2
Has abstractyes

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