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Record W4409603331 · doi:10.61091/jcmcc127b-071

A Study on the Application of Motion Capture Technology and Animation Generation Methods in Film and Television Performances

2025· article· en· W4409603331 on OpenAlexvenueno aff

Bibliographic record

VenueJournal of Combinatorial Mathematics and Combinatorial Computing · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicAsian Culture and Media Studies
Canadian institutionsnot available
Fundersnot available
KeywordsAnimationComputer graphics (images)Motion captureComputer scienceMotion (physics)Motion pictureMultimediaComputer vision

Abstract

fetched live from OpenAlex

Artificial Intelligence Generated Content (AIGC), as a computer technology mainly characterized by intelligent content generation, has caused significant changes in film and television performances and creations, and has greatly broadened the creation and development space of film and television performances.In this paper, we use motion capture technology to obtain the character movement data in film and television performances, and combine it with the skeletal motion data generation algorithm to realize the mapping of skeletal motion data.Using ResNet-122 as the backbone network, a 3D action pose estimation model is constructed by combining multi-view and multi-feature fusion networks.Based on the 3D action pose estimation sequence, the character animation generation model is constructed by combining GAN and action detail attention mechanism, and the action detail feature loss function is designed to improve the generalization ability of the animation generation model.In order to verify the effectiveness of the above method, data analysis is carried out through simulation verification.The average value of PCP3D index of the 3D action pose estimation model is 98.37, which is 0.28 percentage points higher than the sub-optimal model, and the average joint position error is only 16.07 mm.The animation generation model combining GAN and the action detail attention mechanism has the values of animation generation diversity and richness index of 5.104 and 3.997, respectively, and the animation generation diversity and richness indexes of the animation generation model combining GAN and the action detail attention mechanism are 5.104 and 3.997, respectively.3Ds MAX software can map the generated animation sequences into the virtual space, providing assistance for optimizing the motion design of film and television performances.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.005
Threshold uncertainty score0.009

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0010.002
Open science0.0010.000
Research integrity0.0010.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.024
GPT teacher head0.350
Teacher spread0.326 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2025
Admission routes1
Has abstractyes

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