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Record W4410890386 · doi:10.20343/teachlearninqu.13.27

Enhancing Engagement in a Learning Management System through a Raffle Ticket System

2025· article· en· W4410890386 on OpenAlexaff
Shahzeb Khan, Varshaa Srivel, Michael Wong

Bibliographic record

VenueTeaching & Learning Inquiry The ISSOTL Journal · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicOnline and Blended Learning
Canadian institutionsMcMaster University
Fundersnot available
KeywordsTicketManagement systemLearning ManagementHigher educationBusinessMathematics educationComputer scienceEngineeringPsychologyOperations managementComputer securityEconomicsEconomic growth

Abstract

fetched live from OpenAlex

Learning management systems (LMS) are essential components of courses, yet student engagement on these platforms remains a significant challenge. Traditionally, grades have been used to incentivize student engagement, but this approach comes with drawbacks. In this paper, we explored an alternative form of incentivization, gamification, that has gained traction in higher education. We implemented a gamified raffle ticket system aimed at enhancing asynchronous engagement with our LMS, Microsoft Teams, in a third-year undergraduate elective health sciences course during the fall 2023 semester. We defined engagement as students’ voluntary participation and interaction in LMS-related activities. Students earned raffle tickets for various participatory activities using the LMS—including making a post, replying to a thread, and reacting to posts—which were later entered into a drawing for prizes. Student participation in these activities was tallied and used as quantitative data of engagement. We recorded engagement metrics for three different semesters of the same course: fall 2023 in which the raffle ticket system was implemented; and fall 2021 and fall 2022 before the implementation of the raffle ticket system. Results indicated a substantial increase in engagement metrics following the raffle ticket system’s introduction. Our findings suggest that the gamified raffle ticket system effectively incentivized student engagement, fostering a more interactive and supportive online learning community in the LMS. Thus, this paper offers a framework for educators who are looking to adopt a gamification strategy into their own courses to engage students to interact in an LMS.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.011
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies, Research integrity
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.750
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0110.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0040.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.004
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.030
GPT teacher head0.352
Teacher spread0.323 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2025
Admission routes1
Has abstractyes

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