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Record W4411212643 · doi:10.18192/riss-ijhs.v10i1.6892

The Effects of Video Games on Stress Reduction in University Students: A Systematic Review

2025· review· en· W4411212643 on OpenAlexaffvenue
Mohammad Al Kawadri

Bibliographic record

VenueRevue interdisciplinaire des sciences de la santé - Interdisciplinary Journal of Health Sciences · 2025
Typereview
Languageen
FieldPsychology
TopicHealth and Well-being Studies
Canadian institutionsUniversity of Ottawa
Fundersnot available
KeywordsStress reductionStress (linguistics)Reduction (mathematics)PsychologyVideo gameMultimediaMathematics educationApplied psychologyComputer scienceMathematicsLinguistics

Abstract

fetched live from OpenAlex

Abstract Introduction. University can be stressful for students affecting mental health, academics, and well-being. Common stressors include workload, relationships, and finances. Video games are a method of coping. Methods. Twelve studies met inclusion criteria found in a search of six databases. Studies involving: participants with comorbidities, the negative effects of video games, publishing before 2010, and only assessments of thefrequency/duration of playtime were excluded. The quality was assessed using a self-developed quality appraisal. Results. Video games may reduce stress in students, although the effect is not conclusive. Video games can provide a sense of control and mastery leading to increased relaxation and reduced stress levels. They can be a distraction from stressors and improve mood. Discussion. Gaming helps reduce stress in students but more research is needed to fully understand the effects. Most studies did not look at the effects of playing video games in isolation. Individual differences may impact the effectiveness of stress management. Using varying strategies to cope including professional help is important. Conclusion. Further research should identify the most effective types of video games and develop best practices for stress management. Understanding potential benefits and limitations of video gaming can inform effective stress reduction strategies.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.022
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Science and technology studies
Consensus categoriesScience and technology studies
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: Systematic review
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.174
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0220.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0040.001
Bibliometrics0.0020.003
Science and technology studies0.0030.006
Scholarly communication0.0000.000
Open science0.0040.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.035
GPT teacher head0.472
Teacher spread0.437 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; both teacher heads agree on what is shown here.

Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2025
Admission routes2
Has abstractyes

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Same venueRevue interdisciplinaire des sciences de la santé - Interdisciplinary Journal of Health SciencesSame topicHealth and Well-being StudiesFrench-language works237,207