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Record W4411789908 · doi:10.2196/64781

Simulation Through Virtual Reality for the Management of Anxiety and Neuropathic Pain: Protocol for a Randomized Clinical Study

2025· article· en· W4411789908 on OpenAlexvenueno aff
Jorge Muriel Fernández, J. Gonçalves, José Manuel López‐Millán

Bibliographic record

VenueJMIR Research Protocols · 2025
Typearticle
Languageen
FieldMedicine
TopicPediatric Pain Management Techniques
Canadian institutionsnot available
Fundersnot available
KeywordsPreprintProtocol (science)AnxietyNeuropathic painVirtual realityRandomized controlled trialPain managementMedicinePsychologyPhysical therapyAlternative medicineComputer sciencePsychiatryWorld Wide WebHuman–computer interactionAnesthesiaSurgery

Abstract

fetched live from OpenAlex

Background: Neuropathic pain is a complex chronic pain condition often accompanied by affective symptoms such as anxiety and depression. This comorbidity is associated with increased pain severity, disability, and diminished quality of life, complicating treatment. Virtual reality (VR) is an innovative non-pharmacological intervention that is gaining attention for its potential to alleviate pain and anxiety through immersive distraction. The Protocol Committee of the University of Salamanca (Spain) has approved the study protocol (approval code: ID.1243). Objective: We aimed to evaluate the efficacy of VR in reducing pain and anxiety in patients with persistent neuropathic pain. Methods: This randomized, controlled, multicenter, open-label trial involves two groups: an intervention group receiving VR sessions and a control group receiving standard pharmacological treatment. Participants are adults aged 30-61 years diagnosed with neuropathic pain, unresponsive to flexible doses of gabapentin. Pain and anxiety levels are assessed using the Pain Detect Questionnaire, Visual Analog Scale (VAS), and Goldberg Anxiety Scale at baseline and follow-up points. VR sessions are conducted weekly for 3 weeks, each lasting 30-35 minutes. Perceived time during VR sessions is recorded as an indirect measure of distraction effectiveness. The primary outcome is the reduction in pain intensity and anxiety levels post-intervention compared to baseline. A sample size of 30 patients (15 per group) was calculated to achieve 80% statistical power, considering a 2-point mean difference in VAS scores. Results: A preliminary pilot study was completed with 16 patients, including 9 who received the virtual reality intervention. Initial findings showed reduced pain perception in 3 patients and decreased anxiety in 4 patients. These results informed the current protocol, which is scheduled to begin in 2025 and is currently in the preparatory phase. Conclusions: This study hypothesizes that VR will significantly reduce pain and anxiety in patients with persistent neuropathic pain. By providing new insights into non-pharmacological pain management strategies, this research aims to enhance the quality of life for these patients. The findings could support the broader application of VR in clinical pain management.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.025
metaresearch head score (Gemma)0.024
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Randomized trial · Consensus signal: Randomized trial
GenreCandidate signal: Protocol · Consensus signal: Protocol
Teacher disagreement score0.072
Threshold uncertainty score0.240

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0250.024
Meta-epidemiology (narrow)0.0050.002
Meta-epidemiology (broad)0.0090.004
Bibliometrics0.0030.003
Science and technology studies0.0030.003
Scholarly communication0.0030.002
Open science0.0030.002
Research integrity0.0050.006
Insufficient payload (model declined to judge)0.0720.009

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.324
GPT teacher head0.618
Teacher spread0.294 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designRandomized trial
Domainnot available
GenreProtocol

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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