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Evaluating commercial game design decisions via the scientification of games: Asymmetrical task switching errors predict self-reported fun in Ghost Blitz

2025· article· en· W4411922097 on OpenAlexafffund
Benjamin J. Dyson

Bibliographic record

VenueCognition · 2025
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
FundersAlberta Gambling Research Institute, University of CalgaryNatural Sciences and Engineering Research Council of Canada
KeywordsPsychologyTask (project management)Task switchingCognitive psychologySocial psychologyCognitionNeuroscienceManagement

Abstract

fetched live from OpenAlex

By decomposing the structure, rule set and stimuli of games, it becomes possible to examine the impact of specific choices made by designers and publishers: not the 'gamification of science' but rather the 'scientification of games.' Here, the card game Ghost Blitz was analysed using both commercialized (cartoon illustrations) and a more 'experiment-like' (abstract shapes) format, where each card required players to search according to either the presence (Task A) or absence (Task B) of visual features. Thus, this game can be used to both demonstrate and study the cognitive phenomena of visual search asymmetry and task switching. The commercial format generated more fun and produced faster reaction times than the 'experiment-like' format, demonstrating the importance of surface characteristics. The original version of Ghost Blitz (where Task B was more frequent) was rated as less fun than an inversed version (where Task A was more frequent), highlighting the importance of structural characteristics. This surprising result was explained via multiple regression, where the frequency with which players experience accuracy loss during Task B to Task A switching predicted the reduction in self-reported fun. By meeting people where they are, games allow the public to have increased connection with psychological theory and enable the empirical validation of choices made during commercial game design.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.005
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.959
Threshold uncertainty score0.590

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.004
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.132
GPT teacher head0.387
Teacher spread0.255 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designOther design
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes2
Has abstractyes

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