Incorporating buccal mass planar mechanics and anatomical features improves neuromechanical modeling of Aplysia feeding behavior
Bibliographic record
Abstract
Abstract To understand how behaviors arise in animals, it is necessary to investigate both the neural circuits and the biomechanics of the periphery. A tractable model system for studying multifunctional control is the feeding apparatus of the marine mollusk Aplysia californica . Previous in silico and in roboto models have investigated how the nervous and muscular systems interact in this system. However, these models are still limited in their ability to match in vivo data both qualitatively and quantitatively. We introduce a new neuromechanical model of Aplysia feeding that combines a modified version of a previously developed neural model with a novel biomechanical model that better reflects the anatomy and kinematics of Aplysia feeding. The model was calibrated using a combination of previously measured biomechanical parameters and hand-tuning to behavioral data. Using this model, simulation feeding experiments were conducted, and the resulting behavioral metrics were compared to animal data. The model successfully produces three key behaviors seen in Aplysia and demonstrates a good quantitative agreement with biting and swallowing behaviors. Additional work is needed to match rejection behavior quantitatively and to reflect qualitative observations related to the relative contributions of two key muscles, the hinge and I3. Future improvements will focus on incorporating the effects of deformable 3D structures in the simulated buccal mass. Author summary Animals need to produce a wide array of behaviors so that they can adapt to changes in their environment. To understand how behaviors are performed, we need to understand how the brain and the body work together in their environment. One tractable system in which to study this brain-body relationship is the feeding behavior of the sea slug Aplysia californica . Despite having a small fraction of the number of neurons that humans have, this animal can produce many behaviors, respond to a changing environment, and learn from previous experiences. We have create an improved computer model of the slug’s mouthparts that simulates many of its key muscles and the forces they produce, together with a representation of the network of neurons that control them. With this model, we can recreate the feeding behaviors that we observe in the real animal, including biting, swallowing, and rejection, and use it to make quantitative predictions of how the animal will behave and respond to different stimuli. We found however that some aspects of the system were not well represented by simple 1-dimensional muscles, as has been done in most biomechanical models to date, but requires us to consider more complicated deformations of these soft bodies. Using this model as a tool, we aim to test hypotheses about brain-body interactions in the sea slug to better understand the behavior of small, slowly moving animals.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.001 | 0.000 |
| Insufficient payload (model declined to judge) | 0.001 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".