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Record W4412394309 · doi:10.1177/13548565251360506

‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games

2025· article· en· W4412394309 on OpenAlexaboutno aff
Alexander Vandewalle, Richard Cole

Bibliographic record

VenueConvergence The International Journal of Research into New Media Technologies · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsnot available
FundersVlaamse regeringFonds Wetenschappelijk Onderzoek
KeywordsErgodic theoryCharacterization (materials science)Computer scienceMultimediaMathematicsPhysics

Abstract

fetched live from OpenAlex

The various ways that players actually play historical games, and how history – or players’ conceptualization thereof – impacts play processes, remains understudied in the field of historical game studies. This study investigates how players make decisions in historical games, and assesses to what extent such choices are directed by historical considerations or ideas of history. Specifically, we examined this through the perspective of ergodic characterization, or players’ nontrivial involvement in the characterization of their in-game character. We conducted an active play experiment where Classics students from Belgium and the United Kingdom ( n = 10) played Assassin’s Creed Odyssey ( Ubisoft Quebec, 2018 ) for eight weeks and reported on their experiences through questionnaires, note-taking, and focus group interviews. We found that players’ characterization decisions in historical games were driven by four play interests: ludic (i.e., characterization based on the gameplay advantages that choices might bring, or to test out specific affordances of the game system), prosthetic (characterization as an extension of the player’s own personality), narrative (characterization based on the character’s narrative and background), and referential (characterization in reference to other characters, including historical ones). We also report other findings related to characterization and the role of history in historical game experiences. This article offers new insights into player experiences of historical games, contributes empirical data to existing research on characterization in games, and advocates for active play as a research method in historical game studies.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.012
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.032
Threshold uncertainty score0.064

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.012
Meta-epidemiology (narrow)0.0000.001
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0020.001
Science and technology studies0.0040.006
Scholarly communication0.0060.003
Open science0.0010.003
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.102
GPT teacher head0.463
Teacher spread0.361 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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Same venueConvergence The International Journal of Research into New Media TechnologiesSame topicDigital Games and MediaFrench-language works237,207