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Record W4413834948 · doi:10.24908/iqurcp19076

Preparing for Cross-Cultural Experiential Learning Through Simulation Exercises

2025· article· en· W4413834948 on OpenAlexaffvenue
Shadi Mousavi Nia

Bibliographic record

VenueInquiry Queen s Undergraduate Research Conference Proceedings · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicService-Learning and Community Engagement
Canadian institutionsQueen's University
Fundersnot available
KeywordsExperiential learningCross-culturalPsychologyComputer scienceMathematics educationSociologyAnthropology

Abstract

fetched live from OpenAlex

Introduction: Cultural humility and management of ethical and safety dilemmas are critical competencies for learners preparing to integrate into new communities through experiential learning. Didactic teaching imparts theoretical knowledge but fails to replicate the real-time discomfort of practical scenarios. The Ethical and Cultural Simulation exercise was designed to address this gap by having participants master one case scenario, then serve as facilitators for peers who role-play the learner. Cases addressed requests to work beyond one’s scope of practice, harassment by street vendors, sexual advances, and situations that conflict with personal ethics. Methods: A survey was administered immediately following the simulation. Four scenarios comprised the exercise: (A) Requests for financial aid, (B) Learning from Community Members in Culturally Appropriate Ways, (C) Flycatchers, Personal Safety, and Sexual Advances, and (D) Scope of Practice and Avoiding Negative Impact on the Community. For each scenario, participants rated perceived utility, identified elements of usefulness and limitation, and reported potential applicability in Tanzania. A follow-up survey will be administered immediately after the experiential placement, prompting students to reflect on situations where they recalled their simulation learning. They will indicate whether that knowledge did/did not assist them in managing the immediate cultural/ethical situation. Results: For Case A, 33% of participants considered the exercise slightly or moderately useful, whereas 66% deemed it very or extremely useful. Cases B, C, and D each had 43% of participants reporting the exercise as slightly or moderately useful, with the remainder describing it as very or extremely useful. Post-trip data will elucidate whether these early perceptions translate into practical value during the subsequent experiential learning component. Preliminary observations suggest that role-play simulation prior to experiential placements may strengthen students’ cultural and ethical sensitivity in real-world settings. Continued investigation could further illuminate best practices for integrating simulation-based exercises into cross-cultural experiential learning curricula.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.011
Threshold uncertainty score0.038

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.007
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0110.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.184
GPT teacher head0.501
Teacher spread0.317 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2025
Admission routes2
Has abstractyes

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