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Record W4414062220 · doi:10.2196/preprints.83540

Effectiveness and User Experience of a Coloring-based Serious Game for Chinese College Students with Alexithymia: Mixed Methods Study (Preprint)

2025· article· en· W4414062220 on OpenAlexaboutno aff
Shuzhan Liu, Haoyong Deng, Jing Chen, Qi Wang

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldMedicine
TopicPsychosomatic Disorders and Their Treatments
Canadian institutionsnot available
Fundersnot available
KeywordsAlexithymiaFeelingToronto Alexithymia ScaleIntervention (counseling)Qualitative propertyScale (ratio)Test (biology)Multimethodology

Abstract

fetched live from OpenAlex

BACKGROUND Alexithymia, characterized by difficulty identifying, describing, and expressing emotions, is prevalent among Chinese college students. Accessible, low-threshold digital tools are needed to help address this challenge. Coloring the Emoji, a coloring-based serious game, is such a tool designed to support emotion regulation for people with alexithymia. OBJECTIVE This study aimed to explore the effectiveness of the Coloring the Emoji game as a digital art therapy for emotion regulation and to examine the user experience of the game among Chinese college students with alexithymia. METHODS A mixed methods design was employed. The quantitative component included a 15-day intervention with 21 college students identified with elevated alexithymia. Pretest and posttest assessments used the 20-item Toronto Alexithymia Scale (TAS-20), with the Emotion Regulation Questionnaire (ERQ) and the Game Experience Questionnaire (GEQ) administered at posttest. The qualitative component consisted of semi-structured interviews conducted on day 1, day 7, and day 15, focusing on participants’ emotional engagement and user experiences with the coloring-based serious game. Statistical analyses comprised paired t tests with effect sizes (Cohen’s d), one-way ANOVAs, and linear regressions exploring demographic and behavioral predictors of changes in alexithymia, while qualitative data were thematically analyzed to provide complementary insights into intervention effectiveness and user experience. RESULTS A total of 21 participants (47.6% male, 52.4% female; mean age 22.3 years) completed the study. Alexithymia decreased significantly from pretest to posttest, both on the TAS-20 total score (ΔM=2.90; P=0.009) and on the Difficulty Identifying Feelings (DIF) subscale (ΔM=2.10; P=0.037). ERQ results indicated the improvement in emotion regulation, with higher cognitive reappraisal and lower expressive suppression than normative levels. GEQ ratings suggested positive engagement with low stress. Regression analysis showed that the number of coloring works predicted improvements in identifying emotions, whereas demographics and total playtime did not. Qualitative interviews reinforced these findings: participants consistently described coloring as calming and focus-enhancing, helping them to recognize emotional states and release negative feelings. Daily engagement was said to heighten emotional awareness and gradually make expression more habitual. Additionally, participants noted limitations in template variety and color-emotion mapping and emphasized the need for greater personalization, expanded creative options, and social functions to maintain motivation and long-term use. CONCLUSIONS This study provides evidence that a coloring-based serious game can enhance emotion regulation in Chinese college students with alexithymia, showing a significant reduction in TAS-20 total scores alongside a positive, low-tension user experience. Findings highlight the potential of coloring-based digital art therapy to support emotion regulation in populations facing challenges in emotional barriers.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Non-randomized trial · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.013

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.003
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.000
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.011
GPT teacher head0.381
Teacher spread0.370 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNon-randomized trial
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2025
Admission routes1
Has abstractyes

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