MétaCan
Menu
Back to cohort
Record W4414560758 · doi:10.34190/ecgbl.19.1.4059

Game-Based Learning: A Scoping Review of Research in Higher Education

2025· article· en· W4414560758 on OpenAlexaffabout
Jordana Garbati, Nicole Skrepnek

Bibliographic record

VenueEuropean Conference on Games Based Learning · 2025
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Toronto
Fundersnot available
KeywordsContext (archaeology)StaffingHigher educationInclusion (mineral)Systematic review

Abstract

fetched live from OpenAlex

In higher education, game-based learning (GBL) has been implemented across disciplines to enhance learning and to foster peer-to-peer connections (Jääskä & Aaltonen 2022). In the Canadian context, GBL has been embedded into curricular, co-curricular, and research initiatives, but challenges exist in GBL promotion, department affiliation, and staffing (Garbati & Skrepnek 2024). To advocate for GBL, we turn to the literature in learner motivation where scholars have noted GBL as a pillar of differentiated pedagogy (Tsami 2022) as well as a mechanism of learner motivation (Eltahir et al. 2021). While literature intersecting GBL and learner motivation exists, a systematic review of this literature does not. As such, we conducted a scoping review of the literature intersecting GBL and learner motivation in higher education. In educational research, scoping reviews synthesize existing evidence (Gómez Suárez, M. & Jesús Yagüe 2021) and are useful in determining the “scope" and volume of literature on a topic (Munn et al. 2018). To conduct this scoping review, we first searched our university library database (the largest in Canada) and other major databases (e.g., Web of Science, ERIC) using “game-based learning,” “motivation,” and “higher education” as key words. Inclusion criteria included: English peer reviewed journal articles published between January 1, 2020, and January 1, 2025. Our search yielded 166 results. Second, we systematically reviewed each article to identify number of authors, university affiliation, study type (e.g., qualitative, quantitative), context (curricular, co-curricular or research), research fields, program level(s), game genre (e.g., digital, analog), theoretical foundations, and learner motivation categories. Findings point to a positive connection between GBL and motivation as well as enhanced motivation and academic performance through digital GBL. Authorship composition trends toward multiple authors. This scoping review provides a comprehensive understanding of the landscape of GBL as a motivating factor in higher education, particularly in relation to student-centered initiatives, differentiated assessment strategies, and study tools. Given the current and increasing interest in GBL as both a differentiated pedagogical tool and a mechanism for fostering student motivation, this review provides a foundation for future research and offers insights for educators, scholars, and institutional leaders seeking to implement or expand GBL initiatives within higher education.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.921
Threshold uncertainty score0.997

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0030.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.175
GPT teacher head0.459
Teacher spread0.284 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designOther design
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes2
Has abstractyes

Explore more

Same venueEuropean Conference on Games Based LearningSame topicEducational Games and GamificationFrench-language works237,207