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Record W4415730654 · doi:10.1080/1612197x.2025.2578862

Effects of prolonged engagement in alternating video games and smartphone use on muscle endurance and physical activity intentions in young healthy adults

2025· article· en· W4415730654 on OpenAlexaff
Benjamin Pageaux, Chrystal Bélard, Cyril Chatain, Pascale Duché, Mathieu Gruet

Bibliographic record

VenueInternational Journal of Sport and Exercise Psychology · 2025
Typearticle
Languageen
FieldPsychology
TopicBehavioral Health and Interventions
Canadian institutionsUniversité de MontréalInstitut Universitaire de Gériatrie de Montréal
Fundersnot available
KeywordsPhysical activityYoung adultPhysical activity levelSmartphone applicationVideo gameSmartphone app

Abstract

fetched live from OpenAlex

Recent studies suggest a negative effect of acute and prolonged use of smartphones or video games on physical performance. This study examined the effect of alternating between video gaming and smartphone scrolling on subsequent muscle endurance performance and physical activity intention in young adults. Thirty-eight young adults (19 ± 1 y.o.; 13 female) participated in this within-subjects crossover pre–post-test comparison design study. Participants engaged either in 90 min alternating between video gaming and smartphone scrolling (VGSS condition) or watching documentaries (control condition). Perceived workload, mental fatigue, motivation and boredom in each condition were assessed. Cognitive performance and physical activity intention were measured pre–post VGSS and control condition through a working memory 2-Back task and the Borg 6–20 scale, respectively. Then, participants performed a knee extensors endurance task until exhaustion at 20% of their maximal voluntary peak force. Participants perceived the VGSS as more demanding than watching documentaries (p < .001, rank-biserial correlation = 0.640), but only a slight increase in mental fatigue (9/100) and no difference between conditions in cognitive performance (p = .107, η2p = 0.069) were observed. Regardless of the condition, motivation decreased, and boredom increased over time. Muscle endurance performance did not differ after VGSS or documentaries watching (p = .239, d = 0.116), and physical activity intention decreased (p < .001, η2p = 0.446) regardless of condition. Engaging in VGSS did not induce a specific state of mental fatigue, which may explain the absence of impaired muscle endurance performance. Both conditions negatively impacted physical activity intentions, suggesting that sitting in front of a screen impairs intentions to be active.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.218
Threshold uncertainty score0.457

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.030
GPT teacher head0.397
Teacher spread0.367 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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